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The Torture Game
In class on Tuesday we played and discussed the Torture Game. Most of the people who spoke in class said that they felt disturbed or uncomfortable when playing this game. Why is this happening? Many of the students in Honors … Continue reading
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It’s all intertwined…
In Tuesday’s class we delved deeper into Jesper Juul’s five categories fiction, usability, interruptibility, difficulty and punishment, and juiciness for casual games. Some of the focal points discussed in class and in the posts were the level of difficulty of … Continue reading
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A game without music?
In Tuesday’s class, many of us were discussing the effects music can have on playing a game, including the effect that the absence of music can have on gameplay. While some games, like those found on mobile devices, purposefully allow … Continue reading
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Our Feelings Towards Music – Natural or Conditioned
Music is an important component to gameplay that is often goes unnoticed but is undeniably important to the gamer’s overall experience. A popular game may go unplayed for years, but if it can be remembered instantly as demonstrated in class … Continue reading
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Is Convergence Really Imminent?
Many fellow bloggers have offered reasons why convergence of platforms (PC, gaming console, hand held console, etc) is the way of the future, however, I disagree with this. While I agree that the capabilities of these platforms are expanding, I … Continue reading
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My Take on Convergence
I agree that the convergence of platforms in happening and that the distinctions between different pieces of technology, a DVD player, game console, and computer, are becoming one device. Two examples of converging platforms are the PS3 and the Xbox … Continue reading
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What Music Does For Games
From the articles we read and our discussions in class, we have seen that music in videogames has changed over the years as technology has advanced. Older platforms simply just did not have the physical capability (whether it be a … Continue reading
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Guilt Is Bliss?
Joel Johnson’s article brings to light disparities between America’s working conditions to that of Foxconn. He points out conditions of long working hours, working in isolation, and doing repetitive tasks for low pay. The emphasis on the suicide statistic urges us to … Continue reading
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Guilt and Responsibility
The working conditions outlined in both articles and the “This American Life” podcast are surprising and appalling in comparison to bliss of ignorance. After reading through the first-readers posts, I was surprised at how many people took an attitude of … Continue reading
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First World Problems
So, a lot of people are feeling guilty about the situation at Foxconn. Call it the white man’s burden, first worlder guilt, whatever. Guilt is actually the way our society founds itself (the other major societal structure is based on … Continue reading
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Ethos, Pathos & Logos
What stood out to me from class on Tuesday was the argument that Joel Johnson made in the on Wired.com First off, he exhibited poor logos. The nets that prevented workers from jumping from the top of the factory was … Continue reading
Is Foxconn a Poor Option for the Chinese People?
The working environment of the Foxconn factory indeed does seem other-worldly to me. The sheer size of the factory as well as the huge amount of people working in an assembly line-like process is something I have never witnessed here … Continue reading
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Some more thoughts on Familiarity
It was discussed in class that people are typically more attracted by things familiar to them and pretty much everyone (including myself) agreed. However, if people really lean towards familiarity, how has the video game industry come this far? Most … Continue reading
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Transformation of the Video Game Industry
Since the late 1950’s we have seen a complete transformation of the video game industry. As we learned from the documentary that we watched in class on Tuesday, the first video games were created largely from the creativity and curiosity … Continue reading
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Designing: Another Source of Fun
An earlier blog post brought up the question of “Where is the Fun?” (also the name of the post), with respect to those who were designing the games. I agree that the fun in designing the games was not just … Continue reading
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