Author Archives: ayeash

“Inspiration and Game Writing”

At the Writing for Games Conference today, I attended the “Inspiration and Game Writing” session from 3:00-4:15pm.  The session was led by Rowland Cox, Community Director at BioWare Mythic.  He presented very briefly and the rest of the session was … Continue reading

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“Kids Killing Kids” – Debate on a “Hunger Games” Videogame

The recent and wildly successful “Hunger Games” movie has not been lost on the videogame industry.  With every movie franchise these days, there is an inevitable release of an accompanying video game.  However, with the fandom that surrounds the books and … Continue reading

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A form of art…or is it?

In the first chapter of Ian Bogost’s How To Do Things With Videogames, Bogost discusses the place and controversies of videogames in the art world.  Do videogames belong there? Are videogames even art?  The second is a question he addresses … Continue reading

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Our Feelings Towards Music – Natural or Conditioned

Music is an important component to gameplay that is often goes unnoticed but is undeniably important to the gamer’s overall experience.  A popular game may go unplayed for years, but if it can be remembered instantly as demonstrated in class … Continue reading

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Numbers Please

In class on Tuesday, we discussed and debated the corporate mega-giant, Foxconn.  Until class, I had never heard of the Fortune Global 500 company.  Until I learned more about Foxconn, I did not feel I was at liberty to criticize … Continue reading

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Response to “Upgrade Complete” and the reading

“Upgrade Complete” was a great introductory game into this course.  Reflecting on Thursday’s reading, “Upgrade Complete” can be classified as an anôn game, because of its competitive nature.  It did not take very long to complete, but for as short … Continue reading

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