Author Archives: Vianney

“A Narrative Designer’s Toolkit”

I attended the 1:30pm session done by Ken Rolston. Ken gave a very quick but detailed presentation on what tools are useful for a narrative game designer. Some points that particularly stood out to me were the ideas of tactibility … Continue reading

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Don’t think that texture’s just a throwaway!

In this week’s reading of Ian Bogost’s, How To Do Tings With Videogames, I found myself pondering his chapters on Texture and Throwaways. At first glace I was intrigued by Bogost’s title, Texture, for the chapter. I really did not … Continue reading

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It’s all intertwined…

In Tuesday’s class we delved deeper into Jesper Juul’s five categories fiction, usability, interruptibility, difficulty and punishment, and juiciness for casual games. Some of the focal points discussed in class and in the posts were the level of difficulty of … Continue reading

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Why Does Minor Music Make Us Sad?!

http://www.exploratorium.edu/music/questions/sadMusic.html Above is a quick and interactive “slide show” about minor and major key music. It illustrates with the use of a violin what we discussed in class. At the end it makes the note that minor key music often … Continue reading

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Going to Far?!

When reading the Origins of an Industry chapter, I found myself returning to the concept of breaking boundaries and going to far. I do not play a lot of video games but I have participated in some discussions centered on … Continue reading

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