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Author Archives: John Lilly
IF: visuals greater than regular video games?
The reading this week, titled “Interactive Fiction,” discussed what encompasses Interactive Fiction. It involves a text-based role playing game in which you can give a variety of different commands (such as touch, smell, exit, go north, etc.) to the player. … Continue reading
Posted in First Readers
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Spectator vs Player
In class yesterday, we discussed games that portray historical events, such as the JFK shooting. Video games like JFK Reloaded accurately portray an event in the recent past. Because we are put in Lee Harvey Oswald’s shoes in the video … Continue reading
Posted in Respondents
Tagged Buffalo Bill, JFK Reloaded, Silence of the Lambs
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Laughter is the best medicine… especially in video games
A recent article on Tim Schafer quotes him saying that video games need to be funnier. http://kotaku.com/5895770/video-games-should-be-funnier-says-tim-schafer/ He is quoted as saying, “If the game is not funny, then you’re missing something.” The most recent game that he’s developed, The … Continue reading
Posted in Links
Tagged Humor, The Secret of Monkey Island, Tim Schafer
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Leggggo Star Wars
In the reading titled “Casual Revolution,” the author, Jesper Juul, talks about the difference between “casual” gaming and “hardcore” gaming. The casual gamer isn’t looking to get engrossed in a video game with advanced graphics and a complex system of … Continue reading
Posted in First Readers
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Ethos, Pathos & Logos
What stood out to me from class on Tuesday was the argument that Joel Johnson made in the on Wired.com First off, he exhibited poor logos. The nets that prevented workers from jumping from the top of the factory was … Continue reading
Gaming at the White House
This article peaked my interest because if the White House is shelling out money on the effects of video games on society, then they must be having a huge cultural impact in the United States. Video games are being recognized … Continue reading
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