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> THINK ABOUT Interactive Fiction
So far we have covered interactive videogames, hardcore vs casual games, and counter games. But one genre that has been overlooked is interactive fiction. Unlike traditional games, interactive fiction is a text based game that is not concerned with aesthetics … Continue reading
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Stories, games, and story-games
After comparing our class discussion with Frasca’s article I agree that games can help us gain a better understanding of social and political issues. The major differences discussed in class were between how games and books raised social and political … Continue reading
Posted in Respondents
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Simulated Reality
In the chapter titled “Texture” Ian Bogost focuses on how videogames simulate the texture of the real world through visual appearance or effects. Visual appearance ties in with the graphics processor and effects are add-ons that simulate reality such as … Continue reading
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According to the reading stereotypical casual gamers show preference for positive and pleasant fictions, is not willing to commit copious time and resources toward playing the game, has limited game knowledge, and dislikes difficult games. On the other end of the spectrum … Continue reading
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Guilt Is Bliss?
Joel Johnson’s article brings to light disparities between America’s working conditions to that of Foxconn. He points out conditions of long working hours, working in isolation, and doing repetitive tasks for low pay. The emphasis on the suicide statistic urges us to … Continue reading
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Crash of 1983: Roll Credits
This video analysed the main reasons for the video game crash of 1983. One of the reasons leading to the crash not discussed in class that caught my attention was the rise of 3rd party developers. Before the rise of … Continue reading
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