> THINK ABOUT Interactive Fiction

So far we have covered interactive videogames, hardcore vs casual games, and counter games. But one genre that has been overlooked is interactive fiction. Unlike traditional games, interactive fiction is a text based game that is not concerned with aesthetics or poetics. The focus is on action and reaction by the program to guide you through some world. As Nick Montfort wrote, many view Interactive Fiction as a work of fiction rather than a game of fiction.

Some arguments in favor of interactive fiction being classified a game would be the ability for interactivity of a player with the machine. Player inputs are diegetic actions that define most games. Interactive fiction is played not by randomly typing in words but by using specific verbs. These action words give a sense of “playing” the fiction rather than reading a work of fiction.  Interactive fiction also textually simulates worlds. Videogames are known for simulated reality which parallels interactive fiction.

Unlike a traditional game there are many aspects of “gaming” that is limited or completely excluded in interactive fiction. An interactive fiction is a world that can be explored but has no quest. There is no concept of winning or final replay.  This is similar to the “games” we have explored in the past like driving the bus for 8 hours gives you 1 point but no clear winner, and the Mario clouds game that offer no quest but visual appeal. Would we classify these as games? If so, then should we then consider interactive fictions to be games as well?

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