Simulated Reality

In the chapter titled “Texture” Ian Bogost focuses on how videogames simulate the texture of the real world through visual appearance or effects. Visual appearance ties in with the graphics processor and effects are add-ons that simulate reality such as the rumble pack. As discussed in class, the future of videogames is moving towards 3 dimensional game play. With the advancements made to graphics cards and the output screens, one can feel immersed in the game because the texture comes to life.

In the book Bogost states “Developers render the visual aspects of videogames worlds in excruciating detail. But those worlds remain imprisoned behind the glass of our televisions and our monitors”.  I would disagree with Bogost because with the era of 3D televisions, game designers have been racing to create games that can take advantage of the higher output capabilities.

Each generation of hardware gets closer and closer to making us feel the simulated experience of gaming by improving visual and musical texture of the game. Sony’s new system that is rumored to begin seeing the market by next year is packed with high end specifications. The “Playstation 4” will come with the AMD Southern Islands graphics processing unit and will be capable of resolutions up to 4096×2160. The system will be able to play 3D games in full 1080. The current PS3has a maximum 3D resolution of 720. What does this mean for us? It means playing in 3D will make a more believable simulated reality. The texture of future games that utilizes these specs will no longer be imprisoned behind the glass of our televisions.

(seeker post)

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