Author Archives: rbrown13

Relaxing for Casual Games Only?

The post “Relax!” talks about relaxation, agreeing with Bogost that casual games seem geared towards providing relaxation. However, I think that in some ways more hardcore games can be relaxing as well. For example, Team Fortress 2 is a game … Continue reading

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ArcheAge – Transportation

One of the things Ian Bogost says video games can do is provide the experience of a journey. With transportation options like cars and planes, distances become trivial and the ride itself to a new location is not as emphasized … Continue reading

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The Expansion of Game Console Functions

I found Collins’ concluding thoughts on the convergence of platforms to be very interesting and agree that the distinctions between different pieces of technology are going to shrink even smaller. The role of the movie playing device, formerly filled by … Continue reading

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Designing: Another Source of Fun

An earlier blog post brought up the question of “Where is the Fun?” (also the name of the post), with respect to those who were designing the games. I agree that the fun in designing the games was not just … Continue reading

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When You Have Fancy Pants You Don’t Need a Story

The game “Fancy Pants Adventure” and its sequel, “Fancy Pants Adventure: World 2” are both straightforward. They are simply about some unidentified (stick figure) man with fancy pants and a spiky hair cut running around and jumping on things, like … Continue reading

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