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Interactive Fiction Versus The World
MC Frontalot (and to a similar extent, the video editor Jason Scott) demonstrates an understanding of what makes the text adventure so very fun. Which is sort of the odd thing, text adventures aren’t really gone, they’ve just had to … Continue reading
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Simulations and Other Tropes
One of the things talked about with Videogames for the Oppressed, which was brought up by one of the first posters, is that it was felt that video games are best suited not to traditional story-telling but rather to simulation. … Continue reading
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How Texture Can Change a Videogame
Seeker post actually. I’ve been following the Total War series since the very first Shogun: Total War Then Medieval: Total War, the one I played for the longest period. Both of the above, despite their respectively taking place in Japan … Continue reading
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Call of Duty versus Bejeweled
I won’t spoil the article’s central thesis for you, it’s not that long a read and it’s pretty self evident, however, I find the dichotomous view of hardcore and casual games rather limiting. Let’s take the game Terraria. http://lmgtfy.com/?q=What+is+Terraria Is … Continue reading
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First World Problems
So, a lot of people are feeling guilty about the situation at Foxconn. Call it the white man’s burden, first worlder guilt, whatever. Guilt is actually the way our society founds itself (the other major societal structure is based on … Continue reading
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History Lessons, Or: We’ve Come A Long Way, Baby.
To satisfy the urge to summarize the content of the article, I will simply say this: A lesson in videogame history spanning their genesis to the Crash, ending on a note questioning the staying power of video games. Certainly, the … Continue reading
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