Category Archives: First Readers

The Subjective Shot in Movies

The one really intriguing thing about Galloway’s essay to me was about the subjective shot in movies. I never really thought about the different points of views that can be seen in movies because to me it just seemed normal … Continue reading

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Perspective: Yours or Mine or Ours?

We all know what a first-person story sounds like, but what does it look like?  A regularly-shot film with a voice over?  A single, continuous shot from one perspective?  Does it change when you are the story?  When you make … Continue reading

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Game time versus Cinema time

I had some trouble understanding Galloway’s description on pages 65-67 of how video games and cinema differ in the definition of time. He says that video games can be paused, sped up, slowed down, and restarted. But movies can do … Continue reading

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From 8-bits to Grammys: Videogame Sound and Music

Upon reading the assigned articles for the week, I was struck by how little I had previously appreciated the music, or really any sound for that matter, in video games. Sure, I’d always noticed that if I was playing Kirby, … Continue reading

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Music facilitates play.

Music seems to serve a lot of variable functions in video games. While there are diegetic and non-diegetic elements of music in games, it also acts to create an atmosphere for the game. Some games are more stressful, such as … Continue reading

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It’s all in your head.

Whalen made a fitting parallel between how games and cartoons use sound/music to enhance the actions of the characters. When reading the article, I thought about how playing a game without music and watching a cartoon without sound compare. Firstly, you … Continue reading

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Sound in video games. also winterbells

When i first think of sound in video games i think it is important to realize how essential they are to most games.  Not just as Whalen says in the article as a tool for reinforcing behavior or emotion, or … Continue reading

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Mickey Mousing

Whalen, in his article on music and video games, brings out one aspect in particular which he describes as “mickey mousing”.  This effect is basically the synchronization of certain events or activities in a game and the music that accompanies … Continue reading

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The Music in The Crossing

The Crossing, by Ferry Halim, is a game in which the player must use a sliding platform to allow the deer go from one side of the stream to the other. If you miss, the deer will then fall, and … Continue reading

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Questions on Sound

Before reading Whalen’s article on music in videogames, I did not give much thought to the music I hear while playing a game. I knew that certain beats, tempos, and rhythms elicited certain emotions in me, like fear, happiness, and … Continue reading

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Copyright

The reading this week brought up the idea of copyright: more specifically, that that King Kong and Donkey Kong could be distinguished from one another and be made to generate their own profit. At its conception, ‘King Kong’ was one … Continue reading

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The Goal of the Console

Nintendo cornered the video gaming market in 1985, relying on the collapse of the American industry to allow them to gain control of 80% of the market, all the while maintaining quality control over any software published for their system. … Continue reading

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Impressed

I personally have zero experience with all things Nintendo. My parents very successfully managed to shelter me from the world of video games. I did not know what an Atari or Nintendo was until high school so everything in Kline’s … Continue reading

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Frustration in Mario Bros 3

So i just spent the last hour playing Mario Brothers 3 and finally was able to get past the first castle.  I actually have a headache now because of the frustration I had playing the game.  It may be because … Continue reading

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Nintendo and Marketing

According to Kline, Nintendo created a near monopoly on video games by doing a few things. By creating the “lock and key” in their cartridges, Nintendo was assured that only they could produce games for their systems. By allowing other … Continue reading

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