Author Archives: Farah Madi
More on Henry Lowood
Last class we spoke about the article on Henry Lowood’s game capsule. Since the article did not go in detail into the project or about Lowood’s thoughts, here is a podcast interviewing him. He goes over his background, about games … Continue reading
Novice vs. Expert Game Players
The difference between expert and novice game players is the level of expertise. An expert player is one who can play a game very well – without dying, without losing any given advantages, getting high scores, passing through levels, beating … Continue reading
Games Causing Violence
In Simon Penny’s article “Representation, Enaction, and the Ethics of Simulation”, he writes about how interactive entertainment has caused violence to increase, especially with younger kids who play these games. These games, he states, which are also used for simulation … Continue reading
Peter Answers
In class, Eliza was mentioned to be related to the Adventure IF game. The first thing I thought of was Peter Answers. It is a site that will answer any and all of your questions! But, instead of answering questions … Continue reading
The Music in The Crossing
The Crossing, by Ferry Halim, is a game in which the player must use a sliding platform to allow the deer go from one side of the stream to the other. If you miss, the deer will then fall, and … Continue reading
Respondent – For “The Goal of the Console”
I agree that Donkey Kong and Mario are very similar, but I think that this was done on purpose. Nintendo knew the fame that the Donkey Kong game had with consumers, so they realized that this type of platform game … Continue reading
Gameswipe
I found this series about video games called Gameswipe, which airs on BBC. In one episode, they mention story-telling in video games. Just like the articles that were discussed in class, Graham Lineham (the guest in this episode) has the … Continue reading
First Reader – Farah
Pac Man is, according to Raph Koster, a “visit every location game.” If the player does not touch every space, they do not advance to the next level, which is the goal of the game. Flow is an advancement of … Continue reading