Author Archives: Farah Madi

More on Henry Lowood

Last class we spoke about the article on Henry Lowood’s game capsule. Since the article did not go in detail into the project or about Lowood’s thoughts, here is a podcast interviewing him. He goes over his background, about games … Continue reading

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Novice vs. Expert Game Players

The difference between expert and novice game players is the level of expertise. An expert player is one who can play a game very well – without dying, without losing any given advantages, getting high scores, passing through levels, beating … Continue reading

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Games Causing Violence

In Simon Penny’s article “Representation, Enaction, and the Ethics of Simulation”, he writes about how interactive entertainment has caused violence to increase, especially with younger kids who play these games. These games, he states, which are also used for simulation … Continue reading

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Peter Answers

In class, Eliza was mentioned to be related to the Adventure IF game. The first thing I thought of was Peter Answers. It is a site that will answer any and all of your questions! But, instead of answering questions … Continue reading

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The Music in The Crossing

The Crossing, by Ferry Halim, is a game in which the player must use a sliding platform to allow the deer go from one side of the stream to the other. If you miss, the deer will then fall, and … Continue reading

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Respondent – For “The Goal of the Console”

I agree that Donkey Kong and Mario are very similar, but I think that this was done on purpose. Nintendo knew the fame that the Donkey Kong game had with consumers, so they realized that this type of platform game … Continue reading

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Gameswipe

I found this series about video games called Gameswipe, which airs on BBC. In one episode, they mention story-telling in video games. Just like the articles that were discussed in class, Graham Lineham (the guest in this episode) has the … Continue reading

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First Reader – Farah

Pac Man is, according to Raph Koster, a “visit every location game.” If the player does not touch every space, they do not advance to the next level, which is the goal of the game. Flow is an advancement of … Continue reading

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