Scholarly Lies and the Deformative Humanities

I recently described a new mode of scholarship that I called the deformed humanities. The idea is simple: take apart the world, deform it, and make something new. Or, as Donna Lanclos summarized the deformed humanities in a tweet: “Break things, leave them broken, learn stuff.” As an example of the deformed humanities I offered… Continue reading Scholarly Lies and the Deformative Humanities

Be Weird and Other Game Design Tips

Instead of writing papers at the end of the semester in my videogame studies class, my students are building videogames. After all, what better way to understand games than to make one, a notion Ian Bogost calls carpentry. My students aren’t designing merely any kind of game. They are designing metagames, by which I mean… Continue reading Be Weird and Other Game Design Tips

Building and Sharing (When You’re Supposed to be Teaching)

These are my notes "Building and Sharing (When You're Supposed to be Teaching," a lightning talk I gave on Tuesday as part of CUNY's Digital Humanities Initiative. Shannon Mattern (The New School) and I were on a panel called "DH in the Classroom." Shannon's enormously inspirational lightning talk was titled Beyond the Seminar Paper, and… Continue reading Building and Sharing (When You’re Supposed to be Teaching)

On Reading Aloud in the Classroom

One of the greatest mistakes we make in literary studies---and as teachers of literature---is privileging one form of literacy above all others. Namely, literacy as silent reading. In our classrooms, we view reading aloud with disdain. Asking students to take turns reading a text aloud offends our sensibilities as literature professors. It's remedial. Childish. Appropriate… Continue reading On Reading Aloud in the Classroom

Reading List for Science Fiction Course (ENGL 451)

After much deliberation---and with your feedback, both here and twice on Twitter---I have finalized the reading list for my upcoming Science Fiction class. Actually, I finalized it months ago, but I haven't had a chance to post it here until now. This list isn't everything we're reading; there'll be short stories, critical essays, other nonfiction… Continue reading Reading List for Science Fiction Course (ENGL 451)

Fall 2011 Course Description for ENGL 451: Science Fiction

Often dismissed by its critics as low-brow pulp, science fiction is nonetheless a rich, dynamic literary genre which deserves our attention. In this class we will move beyond the stereotypes of science fiction in order to examine novels, stories, comics, films, and videogames that question the global commodification of culture, the fetishization of technology, and… Continue reading Fall 2011 Course Description for ENGL 451: Science Fiction

Followup to the Ever-Expanding Classroom Discussion

Last week I was a guest of the Davidson College Teaching Discussion Group, where I was invited to talk about my pedagogical strategies for teaching large classes. I mostly focused on how I use technology to preserve what I value most about teaching smaller classes. But many of the technique I discussed are equally applicable… Continue reading Followup to the Ever-Expanding Classroom Discussion

Post-Print Fiction Course Description (for Fall 2011)

Here is an early, tentative course description for my Fall 2011 senior seminar for the English Honors students. I welcome comments or reading recommendations! Post-Print Fiction (ENGL 400 Honors Seminar) For several centuries the novel has been associated with a single material form: the bound book, made of paper and printed with ink. But what… Continue reading Post-Print Fiction Course Description (for Fall 2011)

Graphic Novels and Narratives for Spring 2011

I always find it difficult to select the texts for my graphic novel courses. Narrowing the choices for my Spring 2011 undergrad class bordered upon an existential crisis. Perhaps it's because so much seems to be at stake when you're likely introducing students for the first time in their lives to the critical study of… Continue reading Graphic Novels and Narratives for Spring 2011

The Open Source Professor (Screencast)

The folks at the Maryland Institute for Technology in the Humanities (MITH) have posted an audio podcast of my recent Digital Dialogue presentation, "The Open Source Professor: Teaching, Research, and Transparency." As entertaining as it might be to hear me talk for thirty minutes, I thought it would be better to see the visuals that… Continue reading The Open Source Professor (Screencast)

Spring 2010 Course Descriptions

HNRS 353: Videogames in Critical Contexts T/R 1:30-2:45pm In this Honors Seminar we will study the history and cultural impact of videogames from a number of critical perspectives. As products of a complicated network of social, economic, and technological forces, videogames are dense cultural texts, deeply layered with multiple meanings. Whether we consider early arcade… Continue reading Spring 2010 Course Descriptions

My Talk for MITH: The Open Source Professor

I'm in the midst of preparing for my upcoming talk at the University of Maryland's Institute for Technology in the Humanities. The talk is October 27 and my title is The Open Source Professor: Teaching, Research, and Transparency. Here's the abstract, written by me, uncomfortably, in the 3rd person: What happens when the scholarship of… Continue reading My Talk for MITH: The Open Source Professor

Twitter is a Snark Valve

Last week I described the intensive role of social networking in my teaching. Although I explained how I track and archive my students' Twitter activity, I didn't describe what they actually do on Twitter. That's because I wasn't sure myself what they do. I mean, of course I've reading their tweets and sending my own,… Continue reading Twitter is a Snark Valve

Reflections on a Technology-Driven Syllabus

I'm five weeks into the new semester, and it's time to consider how my ambitious technology-heavy Graphic Novel course is going. And I'm serious when I say it's technology-heavy: we're doing a blog, a wiki, Twitter, and rigorous Pecha Kucha presentations. About the only thing we're missing is a MMORPG. I plotted out the major… Continue reading Reflections on a Technology-Driven Syllabus