Fuck You, Silicon Valley

It’s not that I want to be angry, or despairing, but when I see this email in my inbox, on top of the daily hourly whalloping I get from the news and friends and family on the front lines of the coronavirus pandemic, I can’t help be angry, and despair:

GSV Virtual Summit Email Header

Hey! A virtual summit! You don’t call something a summit unless it’s important! And it’s virtual, so it must be doubly important! And is that lens flare in the logo? And concentric circles? Lens flare and concentric circles? Shit just got real.

But who’s this GSV, I wonder? Quick search!

gsv_search

Global Silicon Valley?

Huh.

I don’t get it. Silicon Valley is a place. A very specific place on the West Coast of the United States. You know, the headquarters of Google, Facebook, Apple, Twitter, etc. So what’s Global Silicon Valley?

Oh, wait, I do get it. Global refers to the ideology of Silicon Valley, not its geography. And Silicon Valley sees itself as exporting that ideology to the rest of the world. Or maybe colonizing is a better word. But do we really want the rest of the world to look like Silicon Valley? Here’s all you need to know about the ideology of Silicon Valley: they’ve got startup guys working on an app that gives you badges for multiple-day meditation streaks while outside nearly 30,000 homeless people scrape by.

With the third largest homeless population in the United States (behind NYC and LA), you can see why the tagline for this virtual summit declares “geography no longer matters.” It’s a kind of wishful thinking. You can fucking ignore what’s happening right outside your door. Because geography no longer matters.

Geography no longer mattersIsn’t that the most Silicon Valley thing you’ve ever heard? It’s like saying bodies no longer matter. When what you really mean is, only the right bodies matter. The same way some bodies get to shelter-in-place safely during the coronavirus lock-down, while other bodies risk their lives.

But maybe I’m being too harsh. I shouldn’t judge this summit solely based on its name and tagline, as off-putting as those may be. I should judge it based on its speakers. Who’s at this summit?

(Here, dear reader, I face a quandary. For if I just paste in the list of speakers there’s a good chance your eyes may catch fire and you’ll never be able to read again. Oh well.)

Eric Yuan
Founder & CEO, Zoom

Arne Duncan
Former U.S. Secretary of Education

Sal Khan
Founder & CEO, Khan Academy

Ted Mitchell
Former U.S. Undersecretary of Education

Joy Chen
U.S. Chief Investment Officer, TAL Education Group

Jeff Maggioncalda
CEO, Coursera

Sam Chaudhary
Co-Founder & CEO, ClassDojo

Michael Horn
Co-Founder & Distinguished Fellow, Christensen Institute

Marni Baker Stein
Provost & Chief Academic Officer, Western Governors University

Luis von Ahn
Co-Founder & CEO, Duolingo

Bridget Burns
Executive Director, University Innovation Alliance

Paul LeBlanc
President, Southern New Hampshire University

Josh Scott
President, Guild Education

Michael Moe
Co-Founder, GSV

? Hmmmm.

So none of the speakers for “The Dawn of the Age of Digital Learning” are…experts on digital learning?

I know what you’re saying! Sal Kahn, you’re saying, he’s an expert on digital learning.

No, Sal Kahn is an expert on content delivery.

But, what what about Luis von Ahn, the Duolingo guy? The reCaptcha guy? No, Luis von Ahn is an expert on turning unpaid human labor into machine learning training sets.

But what about Arne Duncan, you ask? (I joke. Nobody asked that.)

I’ll say this once: you can’t be an expert on “digital learning” if you’re not an expert on learning.

Fuck, I’ll say it again: you can’t be an expert on “digital learning” if you’re not an expert on learning.

The best we can say about these guest speakers is that many of them have sought to optimize the efficiency at which content can be put in front of the eyes of consumers.

You want an expert on digital learning? Get Audrey Watters on board. (LOL, good luck with that, Audrey scares these people shitless.) Get Tressie McMillan Cottom on the panel. Tressie has a thing or two to say about profiteering from learners.

You want an expert on digital learning? Get my student who sat through a 3-hour seminar on Zoom that fried her brain and of course you start to understand why Zoom includes a feature to detect if participants are in a window other than Zoom because that’s the only way to survive a 3-hour seminar on Zoom.

You want an expert on digital learning? Tell the CEOs to shut the fuck up and pay attention to every professor who ends their 50-minute Zoom class feeling like it was the worst class in their life, even worse than the previous worst class and can I just crawl in a hole and die now?

And it wasn’t the worst class because the professors don’t know how to teach. Or because students don’t know how to learn. It was the worst class because the technology sucks, the world sucks, we’re all burned out and tired and wondering if we’ll ever be in the same room with each other again. And meanwhile the shitty Global Silicon Valley folks have this to say in their announcement about their summit:

Being Digital has been a Megatrend for 30 years, and online learning has gone from a concept to a $100 billion industry. The fundamentals of the Knowledge Economy and Digital Infrastructure have been in place to see a massive market evolve—with COVID-19 clearly a catalyst for the market exploding right now.

There are people losing their jobs, people dying right now. A million crushed dreams and aspirations, my own seniors devastated that they’ll have no commencement in May. And Silicon Valley leaders want to talk about the massive market opportunities they see? This goes beyond poor taste. It’s predatory.

The email announcement for the summit concludes on a utopian note characteristic of Silicon Valley:

We had the World before Coronavirus. And we will have a New World after this challenge subsides. While we are all going through a turbulent storm right now, over the horizon is the Dawn of a New Age with great promise. The future is here.

New World. Horizon. Dawn. New Age. Are we talking about pedagogy or writing a crappy Ayn Rand ripoff? (Obviously, no, they’re not talking about pedagogy. They know shit about pedagogy.)

The future is here, and Silicon Valley circles overhead.

WRI 101: Monsters

The mob of angry townspeople in My Favorite Thing is Monsters

Every so often I have an opportunity to teach a section of Davidson College’s first year writing course, WRI 101. It’s the only required class that all Davidson students take, but each section is shaped around a different topic. In Fall 2018 topics will range from “Writing about Modern Physics and Technology” (Section A) to “Monsters” (Section Y). In between are classes devoted to democracy, medicine, Africa, and much more. In the past I’ve taught a WRI 101 course focused on graphic novels and another on toys and games. But this fall, I’m the guy behind Section Y, i.e. Monsters.

Why monsters? Because horror is the literary genre best-suited for our scary times. And to that end, I’ve decided to teach only 21st century works. This means I could leave behind the old standards like Frankenstein and Dracula that appear on almost every monster syllabus. I also decided that each of my works would somehow be reworking the genre. Here’s the list of major texts (which will be supplemented with key theoretical readings as well as short stories, games, and films like Get Out):

  • Tananarive Due’s The Good House (2003) reworks the haunted house;
  • Colson Whitehead’s Zone One (2011) reworks the zombie apocalypse;
  • Stephen Graham Jones’ Mongrels (2016) reworks werewolves;
  • Emil Ferris’s My Favorite Thing is Monsters (2017) reworks, wow, everything. This graphic novel is a powerful metatext about the role of monsters in social life, drawn from the point of view of a young girl who sees herself as a monster on the margins of society. The mob of angry townspeople in the drawing above appears early in the graphic novel.

You can see from the list that I also leave behind the usual suspects synonymous with horror. The Stephen Kings and the like. Now more than ever it is critical to read, watch, and play horror coming from perspectives that are not CIS white males. The powerful race and gender implications of monsters come into sharp focus with this approach. I’ll share the syllabus when it’s finalized, but for now, here’s the course description:

WRI 101: Monsters

Ghosts. Zombies. Vampires and werewolves. What is it about monsters? Why do they both terrify and delight us? Whether it’s the haunted house in Tananarive Due’s The Good House (2004), Kanye’s monster persona in My Beautiful Dark Twisted Fantasy (2010), the walking dead in Colson Whitehead’s Zone One (2011), Native American werewolves in Stephen Graham Jones’ Mongrels (2016), or even white suburbia in Get Out (2017), monsters are always about more than just spine-tingling horror. This writing class explores monstrosity in the 21st century, paying particular attention to intersections with race and gender. Through a sequence of writing projects we will explore a central question: what do monsters mean? Our first project asks students to reflect on the home as a space of monstrosity. Our second and third projects address the idea of the monstrous other. Our final project uses contemporary literary and media theory to understand how monsters expose the limits of what counts as human. Along the way, we’ll experiment with our own little Frankenstein-like compositional monsters.

Hacking Facebook’s Ad Network for Justice
An Assignment for "Gender and Technology"

In September 2017, a Davidson College alumna alerted the college via a tweet that the Davidson College Alumni Association was advertising on the alt-right website Breitbart.

A September 2017 ad for the Davidson College Alumni Association on Breitbart.com
A September 2017 ad for the Davidson College Alumni Association on Breitbart.com

The display of promotional material for Davidson College next to the ultra conservative and nativist rhetoric of Breitbart was not only a jarring juxtaposition, it was also completely inadvertent, an algorithmic outcome of Facebook’s advertising platform.

Journalists have recently exposed other disturbing elements of Facebook and Google’s ad networks, such as the explosive ProPublica report that advertisers on Facebook could deliberately reach anti-Semitic audiences using targeted keywords and demographic information from Facebook’s vast data mining operations. Buzzfeed similarly showed how racist advertisers could exploit Google’s ad network.

Clearly, online advertising intersects in compelling—but usually hidden—ways with concerns about justice, equality, and community. Justice, equality, and community (JEC)—these are concepts that define a new JEC graduation requirement at Davidson College. To satisfy this requirement, students must take at least one course that addresses “the manifestations of justice and equality in various communities, locales, nations or regions, and focus on methods and theories used to analyze, spotlight, or remedy instances of injustice and inequality.”

In Spring 2018 I am teaching one such JEC-designated course, Gender and Technology (DIG 340). This course counts toward both Digital Studies and Gender and Sexuality Studies major and minor requirements. Thanks to funding from Davidson’s momentous Justice, Equality, and Community grant from the Mellon Foundation, I am developing an assignment for DIG 340 that allows students to explore, critique, and undermine social media ad platforms.

Quite simply, the assignment is to subvert social media advertising by placing justice, equality, and community-oriented materials in timelines and websites whose users would normally not encounter that material. Imagine, for example, a sponsored ad about Colson Whitehead, Davidson’s 2018 Reynolds speaker, appearing on a white supremacist website. Or #metoo promoted posts showing up on the timelines of so-called Men’s Rights activists.

Working in groups of 3-4, students will manage a JEC-focused ad campaign of their own design on either Facebook, Twitter, or Google’s ad platforms. As students explore the contours, possibilities, and limits of social media advertising, each group will manage a series of campaigns with progressively larger budgets as they fine-tune their message and promotional strategy. Groups will have a budget of only $5 for their first campaigns. But as their campaigns grow more sophisticated, budgets will increase. Groups will have $100 for their final campaigns. All the while students will critically examine the advertising apparatuses themselves, analyzing overt and implicit ideological assumptions built into the platforms. Students will be aided in this process by Sara Wachter-Boettcher’s important new book, Technically Wrong: Sexist Apps, Biased Algorithms, and Other Threats of Toxic Tech (2017).

Our implementation of the assignment is a few months away, and I am eager to hear your ideas about it. Thoughts, comments, suggestions?

Image Analysis
An Intro to Digital Studies Lab

Overview

[This is a duplicate post of an assignment for my Introduction to Digital Studies class at Davidson. My course site was temporarily down, so I made a back-up copy of the assignment here!]

The phrase cultural analytics generally refers to analyzing vast amounts of image, text, or other media through computational methods. Think of it as data science aimed towards arts and culture. But unlike data science, cultural analytics isn’t necessarily asking political-social-economic questions. Rather, cultural analytics seeks to help us see the world in a new way, generating more questions than answers.

In this lab we’ll attempt a special kind of cultural analytics. Instead of looking at a vast number of texts (say, the way Ben Schmidt analyzes State of the Union addresses, or how Lev Manovich analyzes Instagram selfies), we’ll break apart a single text—a film—into a vast number of discrete parts, and analyze those parts in the aggregate. Some researchers call this technique “image summation.”

Procedure

Elements of this procedure have been adapted from Dr. Brian Croxall’s similar exercise at Brigham Young University. Thanks, Brian! We’ll also be using an online image analysis tool developed by Dr. Zach Whalen at the University of Mary Washington. Thanks, Zach!

Extracting Stills

First, you’ll need to extract still images from the film that you’ve ripped or otherwise acquired.

Extract frames from your movie at the rate of one frame for every two seconds. You can do this most easily with the free VLC Media Player. Once you have downloaded VLC, you will need to make a few changes to its settings to get the images out. Set up these preferences before you open your movie in VLC.

  1. Go to preferences.
  2. Click “show all”
  3. Click on “video”
  4. Click on “filters”
  5. Find “scene video filter” and tick that box
  6. Scroll down under “filters” to find “scene video filter.” Select it to edit its preferences.
  7. Paste in a directory path for where you want the screenshots to be collected.
  8. Set the “recording ratio” to be how often you want a still to be grabbed. For our purposes, you should set this to “60,” which will provide one frame for every two seconds.
  9. Click save.
  10. Open a movie file in VLC and let it play.
  11. Watch the screenshots roll in. (Check to make sure that they’re appearing.)

This method extracts frames in real time, which means it will take several hours (as long as the film) to extract all the images. Obviously, we don’t have enough time in class to complete this process. You’ll work on your own film outside of class. For the purposes of class, I’ve extracted frames from three different works: “The Entire History of You” from Black Mirror, The Fast and the Furious, and the first episode of Game of Thrones. You can select one of these three videos to use during class.

Analysis

For analysis of our images, we’re going to use Imj, a web-based image analysis tool. As the tool’s creator, Zach Whalen says, this technique isn’t all that powerful compared to other desktop-based tools, but it does “enable some low-level visualizations that might help researchers or students determine whether an investigation with more robust tools is warranted.”

In particular, Imj supports three types of visualizations: barcodes, montages, and scatterplots. Basically, you upload your folder of extracted frames (up to 9999 frames), and let Imj do the work.

Use Imj! Subject your movie to all three visualization types. For details on how each visualization works, read Zach Whalen’s guide to Imj.

Lab Report

For the purposes of writing your lab report, you’ll use Imj on a film of your own. Follow the instructions above for using VLC to extract frames. Then subject your video to all three visualization types. Download the results (the barcode, montage, and plot) in order to include these images in your lab report.

In a 300-500 word lab report, reflect on some of the following questions:

  • What does each resulting image type tell us about the film?
  • What elements of the video stand out through these visualizations? What elements disappear?
  • If you compare the resulting image summations with each other, which one is most useful? Define what you mean by useful.
  • What did you learn from these visualizations that you couldn’t have learned by watching the film alone?
  • Many times the power of these image summations comes not from the analysis of an individual film, but from a more longitudinal of multiple videos. For instance, Dr. Kevin Ferguson has analyzed every Disney animated film with these techniques. Or imagine comparing every episode of a television series to see if the series’ visual signature changes over time. Or comparing barcodes of 30 years of horror movies. What kind of comparative analysis would you like to do if you had the time and resources? What would you hope to learn through such a comparative analysis?

Share the report with masample@davidson.edu as a Google Doc by end of the day, Monday, November 20. (Remember there is no class on Monday, November 20).

Essential File Types for Understanding Digital Culture
A Roundup of Community Ideas

A few weeks ago I wrote about studying digital culture through the lens of specific file types. In the fall I’m teaching DIG 101 (Introduction to Digital Studies)—an amorphous course that is part new media studies, part digital humanities, part science and technology studies. I was imagining spending a week on, say, something like GIFs as way to understand Internet culture. My question is, what other file types could be similarly productive to explore?

That short post generated great ideas in the comments, on Facebook, and on Twitter. To make things easier to find again (for me and others), here are just some of the file type ideas that bubbled to the surface:

PDF

As commentator Sam Popowich put it, “love it or hate it” PDFs are everywhere. Ryan Cordell pointed out that Lisa Gitelman has a chapter devoted to PDFs in Paper Knowledge. Gitelman is exactly the kind of scholar I want undergraduates to read. Clear, perceptive, uncovering seemingly archaic history and showing why it matters.

WAD

Quite a few people suggested WADs, composite files made up sounds, sprites, graphics, level information, and other digital assets for PC games. Doom popularized WADs, but PC games continue to use similar composite files. You can use tools like GCFScape to unpack these files, and they lend themselves to digital forensic lab work in the classroom. Every time I teach Gone Home, for example, students explore unpacked sound and graphic files. It’s an alternative way of experiencing the game. My own research digging to WADS to find misogynistic game developer comments could come into play here too.

JPG

At first I thought studying JPGs would be redundant if GIFs are already on the table. Allison Parrish and Jeff Thompson make a strong case for JPGs though: they organize information differently, compress differently, and of course, are glitchable. Like PDFs, their very ubiquity renders them invisible as file types, especially to students who have grown up carrying a camera with them at all times.

EXIF

Vika Zafrin and Tim Owens recommended EXIF, one of the few file types I hadn’t already considered as a possibility. Technically I guess EXIF is a metadata standard, not a file type per se, but the relationship between metadata and data is crucial to understand, and EXIF can get us there. Plus, we can talk about privacy, tracking, and my colleague Owen Mundy’s fantastic I Know Where Your Cat Lives project.

Stigmatized File Types

@TopLeftBrick mentioned NFO files and Finn Arne Jørgensen brought up .torrent files, both of which belong to the world of pirated games, software, and media. Jason Mittell similarly suggested another what I call stigmatized file type:

Before the rise of HTML5, YouTube videos were Flash files (FLV = Flash Video), and there were (and are) tricks to downloading these videos to watch offline. But it was a format you weren’t supposed to encounter; YouTube strove to make streaming seamless, hiding the actual video file. I would love to spend some time in DIG 101 studying all of these stigmatized file types, not so much to understand the technical features of the file formats themselves, but to better understand the cultural rules that influence the circulation of knowledge.

The Big Picture

The above list is certainly incomplete. And leaves off the file types that originally inspired this idea (MP3s, GIFs, HTML, and JSON). But it’s a great start. It’s also important to zoom out and see the big picture. To this end, Amelia Acker pointed me toward this surprisingly philosophical technical report from Microsoft Research: “What is a File?”

Indeed, what is a file and what do they mean is something we’ll be asking in DIG 101.

Studying Digital Culture through File Types

I am revamping “Introduction to Digital Studies,” my program’s overview of digital culture, creativity, and methodology. One approach is to partially organize the class around file types, the idea being that a close reading of certain file types can help us better understand contemporary culture, both online and off.

It’s a bit like Raymond William’s Keywords, except with file types. A few of the file types that seem especially generative to consider:

  • MP3 (Jonathan Sterne’s work on MP3s is the gold standard to follow)
  • GIF (especially the rise and fall and rise of the animated GIF)
  • HTML (a gateway to understanding the early history and ethos of the web)
  • JSON (as a way to talk about data and APIs)

This list is just an initial start, of course. What other culturally significant file types would you have students consider? And what undergrad-friendly readings about those file types would you recommend?

Password Protecting PDFs on Course Blogs

This is a quick note to myself, so I remember the best way to protect PDFs behind a password on a course blog. Joe Ugoretz highlights the problems with most methods, and then proposes the solution I’m using here: Ben Balter’s WP Document Revisions plugin. There are a few tricks involved to get WP Document Revisions up and running on a WordPress multisite installation. Here’s what works for me: Continue reading “Password Protecting PDFs on Course Blogs”

DIG 210: Data Culture

Data chart from We Feel Fine

A new course for the Digital Studies program at Davidson College. Influences for the syllabus abound: Lisa Gitelman, Lauren Klein, Ben Schmidt, Matt Wilkens, and many other folks in the digital humanities.

Course Description

“Data” is often considered to be the domain of scientists and statisticians. But with the proliferation of databases across nearly all aspects of modern life, data has become an everyday concern. Bank accounts, FaceTime records, Snapchat posts, Xbox leaderboards, CatCard purchases, your DNA—at the heart of all them is data. To live today is to breathe and exhale data, wherever you go, online and off. And at the same time data has become a function of daily life, it has also become the subject of—and vehicle for—literary and artistic critiques.

This course explores the role of data and databases in contemporary culture, with an eye toward understanding how data shapes the way we perceive—and misperceive—the world. After historicizing the origins of modern databases in 19th century industrialization and census efforts, we will survey our present-day data landscape, considering data mining, data visualization, and database art. We will encounter nearly evangelical enthusiasm for “Big Data” but also rigorous criticisms of what we might call naïve empiricism. The ethical considerations of data collection and analysis will be at the forefront of our conversation, as will be issues surrounding privacy and surveillance. Continue reading “DIG 210: Data Culture”

History and Future of the Book (Fall 2014 Digital Studies Course)

A tentative syllabus for DIG 350: History & Future of the Book, a course just approved for the Digital Studies program at my new academic home, Davidson College. Many thanks to Ryan Cordell, Lisa Gitelman, Kari Kraus, Jessica Pressman, Peter Stallybrass, and many others, whose research and classes inspired this one.

DIG 350: History & Future of the Book

Course Description

A book may only be made of paper, cardboard, ink, and glue, but it is nonetheless a remarkable piece of technology—about which we have mostly forgotten it is a piece of technology. This class is concerned with the long history, the varied present, and the uncertain future of the book in the digital age. Continue reading “History and Future of the Book (Fall 2014 Digital Studies Course)”

Intrusive Scaffolding, Obstructed Learning (and MOOCs)

Sacred Heart Mission

My five-year-old son recently learned how to ride a bike. He mastered the essential components of cycling—balance, peddling, and steering—in roughly ten minutes. Without using training wheels, ever. That idyllic scene of a bent-over parent pushing an unsteady child on a bike, working up enough speed to let go? It never happened. At least not with him.

I’m not sentimental for that Norman Rockwell moment, because I had it several years earlier with my older son. I spent hours running behind him, steadying him, catching him. What made it so difficult for my older son to learn how to ride a bike? Precisely the thing that was supposed to teach him: training wheels.

The difference between the way my sons learned how to ride a bike was training wheels. My older son used them, and consequently learned how to ride only with difficulty. His younger brother used a balance bike (the Skuut in his case), a small light (often wooden) bike with two wheels and no pedals. As the child glides along, thrust forward by pushing off from the ground, he or she learns how to balance in a gradated way. A slight imbalance might be corrected by simply tipping a toe to the ground, or the child can put both feet on the ground to fully balance the bike. Or anything in between.

With a pedal-less bike you continually self-correct your balance, based on immediate feedback. I’m leaning too much to one side? Oooh, drag my foot a little there. Contrast this with training wheels. There’s no immediate feedback. In fact, there’s no need to balance at all. The training wheels do your balancing for you. Training wheels externalize the hardest part of riding a bike. If you’re a little kid and want to start riding a bike, training wheels are great. If you’re a little kid and want to start to learn how to ride a bike, training wheels will be your greatest obstacle.

If you think of riding a bike in terms of pedagogy, training wheels are what learning experts call scaffolding. Way back in 1991, Allan Collins, John Seely Brown, and Ann Holum wrote about a type of teaching called cognitive apprenticeship, and they used the term scaffolding to describe “the support the master gives apprentices in carrying out a task. This can range from doing almost the entire task for them to giving occasional hints as to what to do next.” As the student—the apprentice—becomes more competent, the teacher—the master—gradually backs away, in effect removing the scaffolding. It’s a process Collins, Brown, and Holum call “fading.” The problem with training wheels, then, is that fading is all but impossible. You either have training wheels, or you don’t.

Training wheels are a kind of scaffolding. But they are intrusive scaffolding, obstructive scaffolding. These bulky metal add-ons get in the way quite literally, but they also interfere pedagogically. Riding a bike with training wheels prepares a child for nothing more than riding a bike—with training wheels.

My oldest child, I said, learned how to ride a bike with training wheels. But that’s not exactly what happened. After weeks of struggle—and mounting frustration—he learned. But only because I removed the all-or-nothing training wheels and replaced them with his own body. I not only removed the training wheels from his bike, but I removed the pedals themselves. In essence, I made a balance bike out of a conventional bike. Only then did he learn to balance, the most fundamental aspect of bike-riding. I learned something too: when my younger son was ready to ride a bike we would skip the training wheels entirely.

scaffoldingMy kids’ differing experiences lead me to believe that we place too much value on scaffolding, or at least, on the wrong kind of scaffolding. And now I’m not talking simply about riding bikes. I’m thinking of my own university classroom—and beyond, to online learning. We insist upon intrusive scaffolding. We are so concerned about students not learning that we surround the learning problem with scaffolding. In the process we obscure what we had hoped to reveal. Like relying on training wheels, we create complicated interfaces to experiences rather than simplifying the experiences themselves. Just as the balance bike simplifies the experience of bike riding, stripping it down to its core processes, we need to winnow down overly complex learning activities.

We could call this removal of intrusive scaffolding something like “unscaffolding” or “descaffolding.” In either case, the idea is that we take away structure instead of adding to it. And perhaps more importantly, the descaffolding reinstates the body itself as the site—and means of—learning. Scaffolding not only obstructs learning, it turns learning into an abstraction, something that happens externally. The more scaffolding there is, the less embodied the learning will be. Take away the intrusive scaffolding, and like my son on his balance bike, the learner begins to use what he or she had all along, a physical body.

I’ve been thinking about embodied pedagogy lately in relation to MOOCs—massive open online courses. In the worse cases, MOOCs are essentially nothing but scaffolding. A typical Coursera course will include video lectures for each lesson, an online quiz, and a discussion board. All scaffolding. In a MOOC, where are the bodies? And what is the MOOC equivalent of a balance bike? I want to suggest that unless online teaching—and classroom teaching as well—begins to first, unscaffold learning problems and second, rediscover embodied pedagogy, we will obstruct learning rather than foster it. We will push students away from authentic learning experiences rather than draw them toward such experiences.

After all, remember the etymological root of pedagogy: paedo, as in child, and agogic, as in leading or guiding. Teachers guide learners. Scaffolding—the wrong kind—obstructs learning.

Sacred Heart Mission photograph courtesy of Fernando de Sousa / Creative Commons Licensed. Scaffolding photograph courtesy of Kevin Dooley / Creative Commons Licensed.

Remarks on Social Pedagogy at Mason’s Future of Higher Education Forum

Photograph of a CrowdOn November 2 and 3, George Mason University convened a forum on the Future of Higher Education. Alternating between plenary panels and keynote presentations, the forum brought together observers of higher education as well as faculty and administrators from Mason and beyond. I was invited to appear on a panel about student learning and technology. The majority of the session was dedicated to Q&A moderated by Steve Pearlstein, but I did speak briefly about social pedagogy. Below are my remarks.


This morning I’d to share a few of my experiences with what you could call social pedagogy—a term I’ve borrowed from Randy Bass at the Center for New Designs in Learning and Scholarship at Georgetown University. Think of social pedagogy as outward facing pedagogy, in which learners connect to each other and to the world, and not just the professor. Social Pedagogy is also a lean-forward pedagogy. At its best a lean-forward pedagogy generates engagement, attention, and anticipation. Students literally lean forward. The opposite of a lean-forward pedagogy is of course a lean-back pedagogy. Just picture a student leaning back in the chair, passive, slack, and even bored.

A lean-forward social pedagogy doesn’t have to involve technology at all, but this morning I want to describe two examples from my own teaching that use Twitter. Last fall I was teaching a science fiction class and we were preparing to watch Ridley Scott’s Blade Runner. Since I wasn’t screening the film in class, students would be watching it in all sorts of contexts: on Netflix in the residence hall, on a reserve DVD upstairs in the JC, rented from iTunes, a BluRay collector’s set at home, and so on. However, I still wanted to create a collective experience out of these disparate viewings. To this end, I asked students to “live tweet” their own viewing, posting to Twitter whatever came to mind as they watched the film.

In this way I turned movie watching—a lean-back activity—into a lean-forward practice. And because the students often directed their tweets as replies to each other, it was social, much more social than viewing the film in class together. Over a 5-day period I had hundreds of tweets coming in, and I used a tool called Storify to track rhetorical and interpretative moves students made during this assignment. In particular, I categorized the incoming tweets, bringing to the surface some underlying themes in my students’ tweets. And then we began the next class period by examining the tweets and the themes they pointed to.

My next example of a social pedagogy assignment comes from later in the semester in the same science fiction class. I had students write a “Twitter essay.” This is an idea I borrowed from Jesse Stommel at Georgia Tech. For this activity, students wrote an “essay” of exactly 140 characters defining the word “alien.” The 140-character constraint makes this essay into a kind of puzzle, one that requires lean-forward style of engagement. And of course, I posed the essay question in a 140-character tweet:

twitteressay

Again I used Storify to capture my students’ essays and cluster them around themes. I was also able to highlight a Twitter debate that broke out among my students about the differences between the words alien and foreign. This was a productive debate that I’m not sure would have occurred if I hadn’t forced the students into being so precise—because they were on Twitter—about their use of language.

And finally, I copied and pasted the text from all the Twitter essays into Wordle, which generated a word cloud—in which every word is sized according to its frequency.

alien_defn_word_cloud

The word cloud gave me an admittedly reductivist snapshot of all the definitions of alien my students came up with. But the image ended up driving our next class discussion, as we debated what made it onto the word cloud and why.

These are two fairly simple, low-stakes activities I did in class. But they highlight this blend of technology and a lean-forward social pedagogy that I have increasingly tried to integrate into my teaching—and to think critically about as a way of fostering inquiry and discovery with my students.

[Crowd photograph courtesy of Flickr user Michael Dornbierer / Creative Commons Licensed]

Reading List for 21st Century Literature (Fall 2012)

BookCoversThis fall at George Mason I’m teaching a special topics course called ENGLISH 442: 21st Century Literature. My department reserves the 442 course number for “American Literary Periods” and this usually means some recognizable—not to mention canonized—era of American literature, comprised of works that share certain stylistic and thematic characteristics. Nineteenth century naturalism. Twentieth century modernism. Post-war postmodernism. But what is 21st Century literature? What are its defining narrative modes and concerns?

The hell if I know.

I’m not going to answer these questions in ENGH 442. Beyond looking at publishing dates, it’s futile, I believe, to make any claims about the distinguishing features of 21st century literature. The simple fact is this: 21st century literature is whatever people are writing in the 21st century.

Yes, the first 12 years of the new millennium have been marked by September 11, wars in Iraq and Afghanistan, Hurricanes Katrina and Rita, and a crippling, never-ending recession. But the new millennium has also been marked by the rise of YouTube, Justin Bieber, and Minecraft. What 20 novels best reflect the spirit of the 21st century so far? What 10 novels? And, given that my goal is to teach for uncoverage rather than coverage, what 5 novels?

It’s an almost insurmountable challenge to come up with a representative reading list of 21st century literature.

So I didn’t.

Instead, to assemble my reading list I came up with a rather arbitrary criterion, which is no more arbitrary than any other criterion would have been. I’ve decided to focus my 21st century literature class on works that are somehow reworking or engaging with earlier works of literature and film. I’m not talking adaptations. I’m also not interested in classic works of literature, rewritten with vampires. And I don’t mean retellings from an existing minor character’s point of view.

I mean deep entanglements in a web of intertextuality.

I’m delighted with the list I came up with. It spans genres and formats, and ranges from the comedic to the elegiac. The reading list includes some of my favorite texts to teach as well as some I’ve long wanted to teach. And here it is:

In addition to these six works (which are not all works of fiction, though they certainly are all works of literature), I will have some short stories, as well as historical and theoretical pieces scattered throughout the semester. Plus, a few tricks it is not yet time to reveal.

All in all, ENGH 442 should be an excellent class, and I’m looking forward to kicking off the fall semester.

Be Weird and Other Game Design Tips

image

Instead of writing papers at the end of the semester in my videogame studies class, my students are building videogames. After all, what better way to understand games than to make one, a notion Ian Bogost calls carpentry.

My students aren’t designing merely any kind of game. They are designing metagames, by which I mean a game that itself comments upon or thinks through some aspect of other videogames. The assignment is available for all to share or remix.

Only a few of my students are computer science or game design majors. They are are almost all nonprogrammers, non-designers. But in line with the central message of Anna Anthropy’s Rise of the Videogame Zinesters, I believe anyone can make a videogame. Maybe not Skyrim but certainly a modest game that uses the affordances of the medium to think about the medium. Because my students’ initial pitches were much more ambitious than what they could ever hope to achieve in the space of two weeks, I cribbed a list of design principles that are either explicitly mentioned or implied in Anthropy’s chapter “Making the Games.” Again, I share it here:

  • “Dumb little games” have value and can enrich our understanding of the form
  • Perfection isn’t a useful goal
  • Accidents and mistakes can be creative forces
  • Use what’s on hand
  • Be derivative
  • Be weird
[Image from Patrick LeMieux’s 99 Exercises in Play (Level 22).]

Building and Sharing (When You’re Supposed to be Teaching)

These are my notes “Building and Sharing (When You’re Supposed to be Teaching,” a lightning talk I gave on Tuesday as part of CUNY’s Digital Humanities Initiative. Shannon Mattern (The New School) and I were on a panel called “DH in the Classroom.” Shannon’s enormously inspirational lightning talk was titled Beyond the Seminar Paper, and mine too focused on alternative assignments for students. Our two talks were followed by a long Q&A session, in which I probably learned more from the audience than they did from me. I’ll intersperse my notes with my slides, though you might also want to view the full Prezi (embedded at the end of this post).

I’d like to thank Matt for inviting me to talk tonight, and to all of you too, for coming out this gorgeous evening. I’m extremely flattered to be here—especially since I don’t think I have any earth-shattering  thoughts about the digital humanities in the classroom. There are dozens and dozens of people who could be up here speaking, and I know some of them are here in this room right now.

A lot of what I do in my classroom doesn’t necessary count as “digital humanities”—I certainly don’t frame it that way to my students. If anything, I simply say that we’ll be doing things in our classes they’ve never done before in college, let alone a literature class. And literature is mostly what I teach. Granted I teach literature classes that lend themselves to digital work—electronic literature classes, postmodern fiction, and media studies classes that likewise focus on close readings of texts, such as my videogame studies classes. But even in these classes, I think my students are surprised by how much our work focuses on building and sharing.

If I change point of view of the title of my talk to my students’ perspectives, it might look something like this:

Building and sharing when we’re supposed to be writing. And at the end of this sentence comes one of the greatest unspoken assumptions both students and faculty make regarding this writing:

It’s writing for an audience of one—usually me, the instructor, us, the instructors. This is what counts as an audience to my students. They rarely think of themselves as writing for an audience beyond me. They rarely think of their own classmates as an audience. They often don’t even think of themselves as their own audience. They write for us, their professors and instructors.

So the “sharing” part of my title comes from my ongoing effort—not always successful—to extend my students’ sense of audience. I’ll give some examples of this sharing in a few minutes, but before that I want to address the first part of my title: the idea of building.

Those of you who know me are probably surprised that I’m emphasizing “building” as a way to integrate the digital humanities in the classroom. One of the most popular things I’ve written in the past year is a blog post decrying the hack versus yack split that routinely crops in debates about the definition of digital humanities.

In this post, I argued that the various divides in the digital humanities, which often arise from institutional contexts and professional demands generally beyond our control—these divides are a distracting sideshow to the true power of the digital humanities, which has nothing to do with production of either tools or research. The heart of the digital humanities is not the production of knowledge; it’s the reproduction of knowledge.

The promise of the digital is not in the way it allows us to ask new questions because of digital tools or because of new methodologies made possible by those tools. The promise is in the way the digital reshapes the representation, sharing, and discussion of knowledge.

And I truly believe that this transformative power of the digital humanities belongs in the classroom. Classrooms were made for sharing. So, where does the “building” part of my pedagogy come up? How can I suddenly turn around and claim that building is important when I just said, in a blog post that has shown up on the syllabus of at least three different undergraduate introduction to the digital humanities courses?

Well, let me explain what I mean by building. Building, for me, means to work. Let me explain that.

In an issue of the PMLA from 2007 there’s a fantastic series of short essays by Ed Folsom, Jerry McGann, Peter Stallybrass, Kate Hayles, and others about the role of databases in literary studies. Folsom’s essay leads, and in it he describes what he calls the “epic transformation” of the online Walt Whitman Archive, which Folsom co-edits, along with Ken Price, into a database (1571). All of the other essays in some way respond to either the particulars of the digital Walt Whitman Archive, or more generally, to the impact of archival databases on research and knowledge production. It’s a great batch of essays, pre-dating by several years the prevalence of the term “digital humanities”—but that’s not why I mentioning these essays right now.

I’m mentioning them because Peter Stallybrass’s essay has the provocative title “Against Thinking,” which helps to explain why I mean by working, which Stallybrass explicitly argues stands opposed to thinking.

Thinking, according to Stallybrass is hard and painful. It’s boring, repetitious, and I love this—it’s indolent (1583).

On the other hand, working is easy, exciting, a process of discovery. It’s challenging.

This distinction between thinking and working informs Stallybrass’s undergraduate pedagogy, the way he trains his students to work with archival materials and the STC. In Stallybrass’s mind, students—and in fact, all need to do less thinking and more working. “When you’re thinking,” Stallybrass writes, “you’re usually staring at a blank sheet of paper or a blank screen, hoping that something will emerge from your head and magically fill that space. Even if something ‘comes to you,’ there’s no reason to believe that it is of interest, however painful the process has been” (1584).

Stallybrass goes on to say that “the cure for the disease called thinking is work” (1584). In Stallybrass’s field of Renaissance and Early Modern literature, much of that work has to do with textual studies, discovering variants, paying attention to the material form of the book, and so on. In my own teaching, I’ve attempted to replace thinking with building—sometimes with words, sometimes without. And I want to run through a few examples right now.

In general, these examples fall into two categories:

[And here my planned comments dissolved into a brief tour of some of the ways I incorporate building and sharing into my classes. The collaborative construction category is more self-evident: group projects aimed at building exhibits or formulating knowledge, such as my Omeka-based Portal Exhibit and the current cross-campus Renetworking of House of Leaves. I described my creative analysis category as an antidote to critical thinking—a hazardous term with an all but meaningless definition. In this category I included mapping projects and game design projects that were alternatives to traditional papers. I concluded my lightning talk by noting that students who pursued these creative analysis projects spent far more time on their work than those who wrote papers, and while their end results were often modest, these students were far more engaged in their work than students who wrote papers.]

Full Prezi

Works Cited
  • Folsom, Ed. “Database as Genre: The Epic Transformation of Archives.” PMLA 122.5 (2007): 1571-1579. Print.
  • Stallybrass, Peter. “Against Thinking.” PMLA 122.5 (2007): 1580-1587. Print.
  • Stroube, Sam. Radiohead Crowd. 2006. Flickr. Web. 20 Jan. 2009.