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Category Archives: First Readers
Call of Duty versus Bejeweled
I won’t spoil the article’s central thesis for you, it’s not that long a read and it’s pretty self evident, however, I find the dichotomous view of hardcore and casual games rather limiting. Let’s take the game Terraria. http://lmgtfy.com/?q=What+is+Terraria Is … Continue reading
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According to the reading stereotypical casual gamers show preference for positive and pleasant fictions, is not willing to commit copious time and resources toward playing the game, has limited game knowledge, and dislikes difficult games. On the other end of the spectrum … Continue reading
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Thoughts on the Casual Video Game Market
After reading Chapter 2 of A Casual Revolution, there were a few things I wanted to discuss. First, the author states that “casual games” are often built to be less complex and played for shorter periods of time than “hardcore … Continue reading
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Leggggo Star Wars
In the reading titled “Casual Revolution,” the author, Jesper Juul, talks about the difference between “casual” gaming and “hardcore” gaming. The casual gamer isn’t looking to get engrossed in a video game with advanced graphics and a complex system of … Continue reading
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“You Can’t Hum A Video Game”
Clive Davis, president of Arista Records, wrote an editorial in Billboard in 1982 titled, “You Can’t Hum A Video Game.” The article was in response to a growing fear in the music industry that video games would render music obsolete. Davis refuted … Continue reading
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Evolution of Game Music: A change for both Games and Music as mediums
An interesting article about different aspects of game music and its influence on the rest of game culture. It got me thinking about one thing though… Is the music part of the game, or are game just part of the … Continue reading
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Create a new sound!
This week’s reading delves into a few different issues revolving around sound and videogames. Most prominent is the advancement of the technology that delivers sound to the player of the videogame. This advancement is affected by a variety of issues. … Continue reading
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The Role of Music in Video Games
In this article, Whalen makes gives us several interesting interpretations on the role that music has on influencing a player’s experience in video games. One of the most interesting observations that was made in the article comes from an experiment … Continue reading
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Music in games
1) I think it’s reasonable to assume that almost all of us support the MP3 compression format for sound. Some of us appreciate being able to buy tracks on iTunes instead of having to buy CDs, while others enjoy downloading … Continue reading
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The Expansion of Game Console Functions
I found Collins’ concluding thoughts on the convergence of platforms to be very interesting and agree that the distinctions between different pieces of technology are going to shrink even smaller. The role of the movie playing device, formerly filled by … Continue reading
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Link for Class 2-16 (In class hosts)
http://www.mnn.com/money/sustainable-business-practices/blogs/watch-cnn-interviews-foxconn-worker
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Different Approach
After reading these articles and listening to the sound archive by Mr. Daisey I am a bit astounded by the revelation these articles present. I am astounded not by the statistics presented necessarily, but by how other-worldliness the description of … Continue reading
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Different Approach
After reading these articles and listening to the sound archive by Mr. Daisey I am a bit astounded by the revelation these articles present. I am astounded not by the statistics presented necessarily, but by how other-worldliness the description of … Continue reading
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Send It On
What level of responsibility should we, the iPhone owning masses of america- feel for the working conditions and even the suicides of foxconn and other factory workers in Shenzhen? By buying the product are we supporting the 12-16 hour shifts and making … Continue reading
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Roots
With globalization in full swing and the pistons of industry firing around the world, we are frequently confronted with questions posed about working conditions in factories and mines around the world where our handy gadgets originate. Joel Johnson asks us … Continue reading
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