Author Archives: wleucht

Kitsch.Kitsch.Kitsch

HNRS 353 Tuesdays class left many of us discussing the concept of Kitsch in relation to videogames. I was pretty puzzled when reading this portion of the text, wondering if this was truly a category worthy of being a chapter. … Continue reading

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Menu Design Influencing Game Play (Seeker)

Meet Draw Something by OMGPOP. http://www.facebook.com/playdrawsomething This is a game that I am currently playing on my iPhone, and can be played on other platforms such as Android or on Facebook. The game allows you to challenge your friends by … Continue reading

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Create a new sound!

This week’s reading delves into a few different issues revolving around sound and videogames. Most prominent is the advancement of the technology that delivers sound to the player of the videogame. This advancement is affected by a variety of issues. … Continue reading

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Input Inspection

I find the stagnancy of video games intriguing. Building off of the rear view mirror concept- there is nothing “new” to videogames. The perception of new is there, but that is not the reality. When asking the class: “have you … Continue reading

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Videogames used in schools

Applications of videogames span further than a means of entertainment. In class we discussed the issue of Play not having a universal definition. As of now, Play appears to be the primary reason for videogames. As we continue through the … Continue reading

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