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Games as Meditation
I talked a bit about how games can be in a sense “meditative”. I mentioned particular examples that use repetitive button pressing or timed actions to create a zoning out effect similar to that experienced by deep breathing meditation. I … Continue reading
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Video Games as Treatment
One of the chapters from the Bogost readings that we did not discuss much on Tuesday was the Chapter on “reverence”. In the chapter he talks mostly about spiritual reverence within the game Resistance, and its controversy with the church … Continue reading
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Link for Class 2-16 (In class hosts)
http://www.mnn.com/money/sustainable-business-practices/blogs/watch-cnn-interviews-foxconn-worker
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gaming as familiar competition
Something that resonated with me in the reading, First Respondents, and In-Class Hosts that was only covered a little bit in class on Tuesday is the significance of competition in the development of games initially in the military sector, and … Continue reading
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User Interface in video games (Article: Game UI Discoveries – What People Want
http://www.gamasutra.com/view/feature/4286/game_ui_discoveries_what_players_.php?page=4 This article takes an interesting look at User Interfaces in different games. Similar to the Galloway reading, the author of this article (Marcus Andrews) uses a quartered categorization system for interfaces in games. His two axes are that … Continue reading
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