Monthly Archives: April 2011

Controversial games…

So, I wanted to give you this list of games that I found as the “Top 12 Most Controversial“. This list has some very interesting/disturbing games. I can’t even pick one that is most disturbing because they are all disturbing … Continue reading

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Video of 9/11 Simulation Game

We discussed and either viewed or played two controversial reenactment video games in class today. I have found a video of a simulation game for the 9/11 attacks which would fit under the title ‘controversial’ as well. It is indeed … Continue reading

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Iraq Veterans, PTSD, and Video Games

I dug up an article that Professor Sample referred to in class today about Iraq veterans playing video games to help overcome PTSD. Games Help Treat Military Veterans For PTSD Interestingly, an article posted more recently suggests that veterans should … Continue reading

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Playing “Like a Girl”

http://kotaku.com/#!5598679/what-i-discovered-from-gaming-like-a-girl We discussed in class how different types of people think in different ways, and thus are attracted to different sorts of video games.  Two of the most obvious groups of people who think differently are men and women.  In … Continue reading

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Simulation- Fact or Fiction

The point in essence, of both the articles was that video games are powerful teaching tools.  In the first article the authors made the argument that video games train the people to kill people.  While people might gain skills, such … Continue reading

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simulation.game

The issue of writing and re-writing history appears to have always been a point of interest.  On one hand, there is a saying that we must learn from our past as not to repeat it in the future. However, as … Continue reading

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Reality Play: How real can games get?

In his article Reality Play on so called “documentary games” or games that retell real life events through a game format, author Joost Raessens tackles the debate of whether these games can truly represent real life.  His conclusion is that … Continue reading

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The Cost of Life

In Ayiti: The Cost of Life, you make all of the life choices for a Haitian family of five. This game was designed to more “realistically and sensitively” portray poverty. While you start out a cute little family, after the … Continue reading

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First-Person Zombie Shooters…

the perfect way to sell toothbrushes.  

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Games Causing Violence

In Simon Penny’s article “Representation, Enaction, and the Ethics of Simulation”, he writes about how interactive entertainment has caused violence to increase, especially with younger kids who play these games. These games, he states, which are also used for simulation … Continue reading

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A Teardown of “Angry Birds”

This comes a few weeks too late to include in our class discussion of casual games, but this teardown of Angry Birds, explaining on a cognitive level what makes the game so playable, is worth looking at. Too bad at … Continue reading

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Games+Gore=?

Although he declined to talk about it, Galloway made reference to the “Columbine theory” in his chapter on Social  Realism. He defined it quite simply: games plus gore equals psychotic behavior. This topic is also addressed by Simon Penny in … Continue reading

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“They made me do it.”

Simon Penny seems to articulate that games, as simulations, train users in skills that would be helpful to violence. Raessens also mentions the connection between simulation and reality before dropping to to go to his main point of documentary games. … Continue reading

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