Author Archives: Mike
De-stress a bit from finals and just laugh at how awesome this is!! There is a playable version online if you actually want to play. At least you can’t lose! XD
The differences between expert and novice players primarily is how “into” the game the player is. An expert player is one who is willing to learn about the story of the game or the lore while a novice could care … Continue reading
It is interesting that Mr. Lowood and his teams’ canon list for preserving video games is modeled similar to the work of the National Film Preservation Board. During the course of the semester we have looked at how films and … Continue reading
Warning – spoiler for the game Shade In the work by Nick Montfort Toward a Theory of Interactive Fiction he says that “Many IF works have a goal that is explicitly presented or that becomes clear during interaction.” The game Shade … Continue reading
Here is a Wikipedia entry on the history of combos. The article mentions how the combo was left in as a “design defect” or glitch in Street Fighter II. Here is a video of the glitch mentioned (go to 1:22).
A game which seemingly has no story is the game “Don’t Look Back” by Terry Cavanagh. At first I thought it was a poor alternate version of Super Mario Bros. You start at a grave and have to keep moving … Continue reading