Monthly Archives: February 2011
Copyright
The reading this week brought up the idea of copyright: more specifically, that that King Kong and Donkey Kong could be distinguished from one another and be made to generate their own profit. At its conception, ‘King Kong’ was one … Continue reading
The Goal of the Console
Nintendo cornered the video gaming market in 1985, relying on the collapse of the American industry to allow them to gain control of 80% of the market, all the while maintaining quality control over any software published for their system. … Continue reading
Response to ‘Nintendo and Marketing’
When I think of my childhood, certain things stand out in my mind: the Easy Bake oven, Legends of the Hidden Temple, and Playdough. However, my predominant memory is that of the Nintendo. Beginning with the original console, my family … Continue reading
Impressed
I personally have zero experience with all things Nintendo. My parents very successfully managed to shelter me from the world of video games. I did not know what an Atari or Nintendo was until high school so everything in Kline’s … Continue reading
Frustration in Mario Bros 3
So i just spent the last hour playing Mario Brothers 3 and finally was able to get past the first castle. I actually have a headache now because of the frustration I had playing the game. It may be because … Continue reading
Nintendo and Marketing
According to Kline, Nintendo created a near monopoly on video games by doing a few things. By creating the “lock and key” in their cartridges, Nintendo was assured that only they could produce games for their systems. By allowing other … Continue reading
Nintendo, Money, and Innovation
Nintendo is a company that makes money. According to Financial Times in 2007 Nintendo made 1.6 million dollars per employee. Nintendo is a company that has not changed much throughout the years. Nintendo figured out a process that works for … Continue reading
Videogames and Art
We’ll be talking about the question of videogames as art later in the semester, but for now I wanted to point your way toward a recent overview of 10 artists who use videogames as their medium. In a similar vein, … Continue reading
Minecraft: People have a lot of free time
As should be obvious my post as a seeker is about minecraft. This indie game involves players wandering a blocky countryside shaping it as they see fit to create structures, mine resources, and survive monster attacks. It has been mentioned … Continue reading
If a movie is a story, and a game is a movie, is a game a story?
Many people have argued for or against the idea that games can be stories, but I believe no one would say that a movie is not a story. If you agree that movies are stories, then what about games that … Continue reading
Narrative in Video Games
Narrative in Video Games: Just an article that i found on another gaming blog that is discussing exactly what we were talking about in class. There are also some interesting comments as well.
Glee
http://www.youtube.com/watch?v=e1_B9FCZJMA Last semester, when this episode of Glee aired, I thought to myself: What the heck is an Atari? Fortunately, now I know. (“I guess she’s an Xbox, I’m more an Atari”) I thought it would be more entertaining to watch … Continue reading
Playing for the story or for the experience?
In response to gaming and how the player is emotionally attached to his/her avatar, I have posted this picture of my son in his “gaming mode”. If you haven’t noticed, there is a Woody doll lying on the table as well … Continue reading
The Great Gatsby
The Great Gatsby- The Game That’s right. Remember that novel by F. Scott Fitzgerald, the one with all the symbolism you had to read in high school? It’s back. And now it’s a game. At first, all I could do … Continue reading
Classic Game Remade for the oscilloscope
Recently I found an article discussing the demake of a game from the classic series The Legend of Zelda. More here.