Monthly Archives: February 2011

Copyright

The reading this week brought up the idea of copyright: more specifically, that that King Kong and Donkey Kong could be distinguished from one another and be made to generate their own profit. At its conception, ‘King Kong’ was one … Continue reading

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The Goal of the Console

Nintendo cornered the video gaming market in 1985, relying on the collapse of the American industry to allow them to gain control of 80% of the market, all the while maintaining quality control over any software published for their system. … Continue reading

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Response to ‘Nintendo and Marketing’

When I think of my childhood, certain things stand out in my mind: the Easy Bake oven, Legends of the Hidden Temple, and Playdough. However, my predominant memory is that of the Nintendo. Beginning with the original console, my family … Continue reading

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Impressed

I personally have zero experience with all things Nintendo. My parents very successfully managed to shelter me from the world of video games. I did not know what an Atari or Nintendo was until high school so everything in Kline’s … Continue reading

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Frustration in Mario Bros 3

So i just spent the last hour playing Mario Brothers 3 and finally was able to get past the first castle.  I actually have a headache now because of the frustration I had playing the game.  It may be because … Continue reading

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Nintendo and Marketing

According to Kline, Nintendo created a near monopoly on video games by doing a few things. By creating the “lock and key” in their cartridges, Nintendo was assured that only they could produce games for their systems. By allowing other … Continue reading

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Nintendo, Money, and Innovation

Nintendo is a company that makes money. According to Financial Times in 2007 Nintendo made 1.6 million dollars per employee. Nintendo is a company that has not changed much throughout the years. Nintendo figured out a process that works for … Continue reading

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Videogames and Art

We’ll be talking about the question of videogames as art later in the semester, but for now I wanted to point your way toward a recent overview of 10 artists who use videogames as their medium. In a similar vein, … Continue reading

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Minecraft: People have a lot of free time

As should be obvious my post as a seeker is about minecraft.  This indie game involves players wandering a blocky countryside shaping it as they see fit to create structures, mine resources, and survive monster attacks.  It has been mentioned … Continue reading

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If a movie is a story, and a game is a movie, is a game a story?

Many people have argued for or against the idea that games can be stories, but I believe no one would say that a movie is not a story. If you agree that movies are stories, then what about games that … Continue reading

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Narrative in Video Games

Narrative in Video Games: Just an article that i found on another gaming blog that is discussing exactly what we were talking about in class.  There are also some interesting comments as well.

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Glee

  http://www.youtube.com/watch?v=e1_B9FCZJMA Last semester, when this episode of Glee aired, I thought to myself: What the heck is an Atari? Fortunately, now I know. (“I guess she’s an Xbox, I’m more an Atari”)  I thought it would be more entertaining to watch … Continue reading

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Playing for the story or for the experience?

  In response to gaming and how the player is emotionally attached to his/her avatar, I have posted this picture of my son in his “gaming mode”. If you haven’t noticed, there is a Woody doll lying on the table as well … Continue reading

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The Great Gatsby

The Great Gatsby- The Game That’s right. Remember that novel by F. Scott Fitzgerald, the one with all the symbolism you had to read in high school? It’s back. And now it’s a game. At first, all I could do … Continue reading

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Classic Game Remade for the oscilloscope

Recently I found an article discussing the demake of a game from the classic series The Legend of Zelda.  More here.

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