Playing for the story or for the experience?

 

In response to gaming and how the player is emotionally attached to his/her avatar, I have posted this picture of my son in his “gaming mode”. If you haven’t noticed, there is a Woody doll lying on the table as well as running across the computer screen. I agree with this article’s (http://gamesareevil.com/2009/04/narrative-in-video-games/) claim that we play for the emotional experience, thus why we find importance in the skin of a game.

I came across this informational video as i was trying to find examples of video games that have narratives (I found out later this video is one of the many on extra credits; the link another seeker had previously posted). However, the video presents an argument for why narrative/storytelling in games is found more frequently now as opposed to back in the times of the Atari. Not only does Floyd explain the evolution of technology and the complication of including a narrative within the interactive medium a game presents, but he also includes the limitations created from trying to market a game that is heavily narrated. I don’t remember this point of sales pitch to the publisher and consumer demand for narrated games being spoken about in class. If you have an extra ten minutes, it’s worth a watch.

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