Expert v. Novice Gamers

Expert gamers are people who play lots of games and know what to expect i.e. they can grok the game very easily.  They play games for fun, but also are probably very competitive if the game lends itself to that.  Novice gamers are not as experienced with games in general and probably just play games for fun or with their friends  The game is not as important to them.  Both play for fun.

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expert/novice

Someone who is an expert gamer is someone who can pick up most games easily.  An expert gamer typically has experience in many types of game play meaning it takes them less time to grok games.  An expert can also be extremely good at one game or one type of game.

A novice gamer is someone who cannot pick up games easily.  They don’t spend much time playing games or have very little experience meaning it takes them much more time to grok a game than an expert.  They may never grok a game at all.

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Experts vs. Novice Players

I think the main difference between expert versus novice game players in general is intensity. Expert players obviously play more often, so they have more invested in the games. They invest more time, thought, and emotions into their favorite games.

Novice players on the other hand do not play often. They might have favorite games, but they do not invest so much of themselves into it.

Novice players probably do not care as much about the outcome, where expert players more often care a great deal. They play a game for hours trying to beat a high score or beat another player.

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Novice vs. expert players

Expert plays spend most of their time developing their skills as gamers rather than other skills, such memorization of 19th century poetry, biology, or Harry Potter spells. A novice player enjoys games for brief periods of time and does not invest in gaining skills that would enable the player to level up from a novice to an expert. An expert plays many different games and probably is good at all of them, while a novice does not play a lot of games, and probably sucks at all of them. An expert gamer probably associates with others on the basis of their shared gaming experience, which novice players probably interact with others on the basis of a different skill set they excel in (soccer knowledge, Batman comics, etc.).

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Expert vs Novice Game Players

Expert players are those who are comfortable with the conventions of the genre, and can perform at a high level.  Novice players lack both the knowledge and skill to perform at this level.  This experience can come from playing other games of the same genre, or playing games which involve related skill sets.

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YO

An expert game player is able to play most if not all games he encounters well. Expert players will have spent more time playing games and will know what to expect and how to handle a game. They are able to quickly grok games. Novice players, on the other hand, do not come with the same experience as expert players and are not able to play as effectively.

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Novice vs Expert

Novice game players usually are playing the game or genre of game for the first time or haven’t spent much time playing the game.  They are not familiar with all of the controls of the game and don’t know any tips or tricks to the game.

Expert game players have usually played the game or genre of game many times before.  They know most of the tips and tricks to the game and can breeze through the first few levels.

An easy distinction between expert and novice gamers may be when they first encounter difficulty in game play.  A novice gamer will have trouble on the first few rounds of gameplay when an expert gamer will not find difficulty until the later rounds.

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Differences Between Game Players

I think the difference between expert and novice players is that expert game players play games more frequently than novices and they also have a better understanding and appreciation of the games. I’m a novice player because I do not play video games often and when I do I only do it for a short period of time because I eventually get bored, depending on the game. Expert game players will play games for hours, even days, until they have beaten a game and have seen everything the game has to offer. Some expert game players play games for their job or for more than just leisure which is what I think most novice game players do.

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Class question

The difference between expert and novice game players is the speed with which they grok a game. Or, experts have already groked a game where as a novice is still learning.

Novice=n00b

Expert=1337

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differences between expert and novice game players

expert

  • quickly grok games
  • familiar with game logic and controls
  • experience

novice

  • the opposite
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Simple Differences

The differences between novice and expert gameplayers are expectations of the game and other players, knowledge of the games they play and amount of time played.

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Expert and Novice

What’s the difference between expert and novice game players?

Expert players spend more time playing games, and are better at them. It depends on the genera. For FPS type games experts tend to have faster reflexes. Turn based games have experts who strategize and think ahead, instead of just reacting to this turn. Novice players in general don’t come up with a strategy, and spend more time exploring.

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Portal 2 ARG

For those of you who do not know already an ARG, or Alternate Reality Game, is something that crosses many social, technological, and physical boundaries as a puzzle presented by one group for another group to solve. In this case it was a pre-release scavenger hunt presented by Valve (the makers of Portal) to promote the newly released Portal 2. The media used for this ARG was almost limitless, with ridiculous methods used such as HEX translation, Morse Code, pictures containing letter cyphers hidden in downloadable game content unlocked by beating certain levels with certain time or dificulty constraints. The ARG lasted 19 days (leading up to the release of Portal 2 this morning) and was based around a group of 13 games sold by Valve as a bundle called the Potato Sack. The final step involved booting up GlaDOS using cpu power generated by Steam users playing these games, with potatos earned from a number of sources eventually overclocking the system and launching Portal 2 at midnight instead of 7am PST. The chronolog is definitely worth a look through, some of the puzzles were absolutely insane to figure out and required the effort of a large amount of the steam community.

Links to the GlaDOS reboot cite: http://www.aperturescience.com/glados@home/

Chronolog of the entire ARG: http://valvearg.com/wiki/Valve_ARG_Wiki

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Games Worth Saving

In this article in the New York Times, Heather Chaplin focuses on the ludological aspects of which games should be preserved for future generations.   There was no mention on games which should be preserved because they told a captivating story, one which enriches the human condition.  Those which were deemed worthy of preservation were those which expanded the medium, providing new genres, conventions, and features.  While none of these things are bad, certainly great films or books are remembered not simply because they introduced new conventions to their medium.  Truly great works use these tools in meaningful ways to say something about the world that we live in.

Even if one chooses to focus only on these critical tools, why not choose the ones which truly pioneered the genres they represent? Sure, the adventure genre may not have taken off until games like Zork, but Adventure certainly predated this.  Perhaps then it is because of the fame? But I have never heard of Sensible World of Soccer.  Before there was Madden insert-current-year-here, there was Techmo Bowl.  It was was of the games which defined the sports genre.  How could it not have the requisite fame, in addition to being release in 1987, seven years before this soccer game?

What about newer games like Braid which discuss the nature of human growth and the desire to undo past mistakes? Going further back, one could reference The Legend of Zelda: Ocarina of Time which told a story so epic, the game is considered by many to be the textbook on how to make a good game.  This trend reaches back to games like Final Fantasy II, one of the first games to give the player characters pre-defined histories and personalities.  These are all examples of excellent games, but which are remembered for their storylines as well as their mechanics.

There is a brief mention of narrative under the discussion of Warcraft, but it is mentioned as if it were simply an extra feature, and not an integral new part of videogames.  If the great videogames are to be preserved, those with great narratives need to be honored as well.  It is true that these games did not come along for some time after the first video games, so perhaps we still have time before these articles of gaming history are to be catalogued.

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Personal Game Cannon

The goal of the video game committee in the New York Times article is to create a game cannon for America. The biggest challenge seems like it would be cultural rather then technical. As Hayley pointed out in her post she disagreed with the choice of the soccer game. All of the games were released before I was actually playing video games, and my experience with the games on the list comes mostly from the sequels.

Since their list didn’t hold a lot of meaning for me I wanted to make my own personal game cannon. Where I experienced a genre first, and the kind of impact it had one me. This is also a bit of an expansion on the first day of class when we all shared a video game.

The first computer game that I remember playing is Age of Empires. It is a real time strategy game based on the medieval era. I lost a countless number of hours in elementary school playing this with my friends. It was the first in a long line of addictions to strategy games.

The first console game I played is lost to memory but two stick out. The first is Goldeneye for being the most memorable FPS I played. Goldeneye also represented my first experience of competitive multiplayer gaming. The other game that stuck out is called Rogue Squadron. The game was a star wars themed dogfighting game. I often judge the controls of flight games I play based on how similar they feel to Rogue Squadron.

The last game that needs to be added to my cannon is Diablo II. It was the first RPG that I played. It gave me an appreciation for procedurally generated environments, collecting items to become ‘rich’, and the process of leveling up a character.

There are quite a few genres that are missing from my cannon, like sports, puzzle games, platformers, and simulators. I never really got as interested in these other genres. I’m sure that if other people created their own game cannon’s they would also wind up with missing genres. Which might explain the exclusion of one genre in the NYT article: MMORPGs

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