Monthly Archives: April 2011

Simple Differences

The differences between novice and expert gameplayers are expectations of the game and other players, knowledge of the games they play and amount of time played.

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Expert and Novice

What’s the difference between expert and novice game players? Expert players spend more time playing games, and are better at them. It depends on the genera. For FPS type games experts tend to have faster reflexes. Turn based games have … Continue reading

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Portal 2 ARG

For those of you who do not know already an ARG, or Alternate Reality Game, is something that crosses many social, technological, and physical boundaries as a puzzle presented by one group for another group to solve. In this case … Continue reading

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Games Worth Saving

In this article in the New York Times, Heather Chaplin focuses on the ludological aspects of which games should be preserved for future generations.   There was no mention on games which should be preserved because they told a captivating story, … Continue reading

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Personal Game Cannon

The goal of the video game committee in the New York Times article is to create a game cannon for America. The biggest challenge seems like it would be cultural rather then technical. As Hayley pointed out in her post … Continue reading

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Genre Starters or Cultural Artifacts?

One of the first things I noticed in the “Is That Just Some Game? No, It’s a Cultural Artifact” article was that film and video games are still closely linked, even in their historical preservation. What surprised me, then, is … Continue reading

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Preserving Video Games – Emulators and Copyright Laws

It is interesting that Mr. Lowood and his teams’ canon list for preserving video games is modeled similar to the work of the National Film Preservation Board. During the course of the semester we have looked at how films and … Continue reading

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The Art of Video Games

I realize that this post is a bit early, but I really wanted to share this link! After reading the New York Times article about the video game canon, I decided to do a little research. I went to the joystiq … Continue reading

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A cultural artifact..

Video games have obviously had an impact on society in a similar way to art forms such as movies and music. The idea to preserve the video games in a canon is excellent. One of the most fascinating parts of … Continue reading

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One Chance

I recently came across One Chance The basic idea is you are a scientist who cured cancer. You may have also doomed the human race. There are a series of choices to be made, and you only get one chance … Continue reading

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Video Games as a Cultural Artifact

I was fascinated by Heather Chaplin’s article on Henry Lowood’s “Video Game Canon” idea. I think video games should absolutely be preserved and that it’s a great concept. These aren’t teenagers or random people picking the games, these are extremely … Continue reading

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Jason Nelson is a Hipster Dog

In response to this discussion on our blog, Jason Nelson made this video:

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Minesweeper

This reminded me of the video Professor Sample showed in classed where the comedians were making fun of their game Desert Bus.

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Starcraft II Counter-Games?

http://us.battle.net/sc2/en/game/maps-and-mods/mods/aiur-chef http://us.battle.net/sc2/en/game/maps-and-mods/mods/starjeweled Two player created mods for Blizzards hit game Starcraft II bring a completely different feel to the game that is unlike the original experience in almost every way. Controls are very similar to those of the standard Starcraft … Continue reading

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Anti-Pacman

In Galloway’s chapter on countergaming, he talks about game mods, and how games can be modified in three basic ways, but the second mod, which is a change “at the level of the rules of the game, changing how gameplay unfolds-who … Continue reading

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