I know my blog post is a couple days late, but I still thought I’d go ahead and give my take on Nelson’s anti-games. In class on Tuesday, Professor Sample mentioned that Nelson’s background and education was in poetry, and I was able to call it from a mile away – I found the games to be very interesting from a gaming perspective, but moreso from the perspective of poetry. In my inquiry assignment I talked about how through his anti-games, Nelson has created a new way to “win” a game. Unlike traditional, mainstream video games (or any type of game for that matter), winning in these anti-games isn’t based on scoring points, defeating an opponent, or accomplishing a set goal as instructed by the game itself. I think that Nelson’s games are designed to be an experience – more specifically, an exploration of poetry (this is at least true of the game I focused on, I Made This. You Play This. We Are Enemies.) Instead of publishing his poems in the traditional form of, say, a book, Nelson has tried a more experimental medium. After playing the game I felt like I had just finished reading a book of poetry, not that I had just won a game.
When I played this game, it took me FOREVER because I decided to slow down and read all the little snippits of poetry Nelson had patched on to each level. I was actually excited to advance to the next level and see what he was going to include next. The joy of this game definitely came more from the aesthetic elements than the gameplay itself. In fact, I think the whole point of the game is to focus on the aesthetic elements – the poetry, the videos, the screenshots, etc. And if you’re the kind of person who enjoys that type of stuff, you’ll probably come out enjoying the game, and you probably accomplished exactly what Nelson wanted you to. If you’re not, you’ll probably be frustrated and say you “didn’t get it”…and you lost the game.
This game reminded me a lot of my previous gaming experiences outside of this class. It’s kind of pathetic to think about how many hours I spent as a kid playing Grand Theft Auto 3, but not actually “playing” it as the game intended, but driving around the streets of Liberty City listening to the radio stations. I did the same thing with Tony Hawk Pro Skater 3, just skating endlessly around the parks and button mashing because I didn’t really care about the points, I just wanted to listen to the sick soundtrack. With Nelson’s games, I got a similar experience. I didn’t have to worry about any complicated gameplay, I just had to focus on the aesthetics. Unfortunately for me, there aren’t more games like this, so I have to make do with my own modifications of mainstream games such as Tony Hawk and GTA.