I have decided that my presentation will concern the many aspects of Starcraft: Broodwar, one of the only games about which I have a vast knowledge pool. It is one of the most extensively played and analyzed games of the last twenty years, and has thus blossomed into a thriving metagame which has only met its demise at the release of the Starcraft II beta. In designing my presentation, however, I have a few concerns.
1) Are we attempting to cover ALL relevant facets of a game? Or can we pick a few and expand on them?
2) Is Starcraft too complicated for such a project? I feel there is far more than 400 seconds’ worth of information to share if I want to analyze it in any acceptable way…