Monthly Archives: March 2011

“Interesting” IF game

This is an IF game that i found, but i must warn you that it is about a subject that some people might find disgusting and vulgar.  It adds to the IF genre by introducing pictures of what is going … Continue reading

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Reform

For my comment this week I wanted to pull some quotes from shade. While doing so I became curious as to what text I missed in the game from the play though. I found Reform which is a nifty program … Continue reading

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ThisIsNotTom

www.thisisnottom.com/ This is an interactive narrative featuring riddles and clues that the interactor has to solve in order to advance the story. It isn’t strictly an IF game or a regular video game because it uses images as clues, but … Continue reading

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Survey on Interactive Fiction

Please complete this short, anonymous survey: http://polldaddy.com/s/FF9CF127C05884EA

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Wandering through IF

Montfort’s notion that works of IF are not games because they can not be beaten is especially true for Aisle.  Certainly the end of the frame in which you view the story of the man’s life is not the end … Continue reading

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A spoiled gamer

I played all three games and had the strongest reaction to the game Bronze. Having read the spoiler section about shade I now realize I didn’t finish it. I had gotten stuck in shade and I wasn’t pulled in by … Continue reading

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Pac-Txt

What do you get when you mix the classic arcade game, Pacman, with the interactive fiction style of gaming? Pac-Txt! After a little bit of searching around, I found this text-based version of Pacman. I have played it for a little while … Continue reading

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Writing in IF

When I played the three IF games for the first time I was struck by the differences in the games’ writing styles. The first game, Aisle, differs from the other two because it contains live dialogue. I don’t know if … Continue reading

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Goal and meaning of IF game Shade

Warning – spoiler for the game Shade In the work by Nick Montfort Toward a Theory of Interactive Fiction he says that “Many IF works have a goal that is explicitly presented or that becomes clear during interaction.” The game Shade … Continue reading

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Newcomer to IF games…

I have never played an interactive fiction game before. Interactive games require the player to think out their actions before actually acting them out. The game will also tell the player that they cannot complete a certain action or that … Continue reading

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Interactive Confusion

Before reading Nick Montfort’s article, I watched his video explaining Interactive Fiction. I thought it was fascinating- the idea of having a machine smart enough to recognize text rather than pre-programmed controls was very interesting to me. It seemed to … Continue reading

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XKCD anyone?

http://xkcd.com/873/ I thought this was a funny perspective on first person shooter games.

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IF “Works” as Stories, Narratives, Games

Note: this includes mild “spoilers” to the games on the syllabus, so if you haven’t played them yet or don’t want hints, wait to read my post! 🙂   Montfort does a wonderful job of laying out the surprising number … Continue reading

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A lack of evolution in First Person Shooters?

At the beginning of the week we read Galloway’s chapter on the origin of the subject POV in film, and how games had their own divergent use of the subjective POV with the creation of First Person Shooters. There were … Continue reading

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Survey on Casual Games

Please take this short anonymous survey on casual games.

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