First Person Shooter in Real Life

This game that I found reminds me of the movie we say on Tuesday in class. The name of the movie has slipped by mind; but what hasn’t is the fact that this movie was considered one of the first failed first-person shooter games.

(to remind you of the movie we saw, I’ll briefly add some distinguishing notes about it. First, the movie was in black and white. This movie was about a girl discovered what the guy had done. To cut to the chase, the movie moves from third person (the audience’s look) to the camera’s look and takes on the point of view of the guy. The point of view shot was pretty phony looking.)

To draw a comparision between the movie we saw and the game I’ve posted a link to below, I must say that this game is a little bit of a fail for the same reasons the movie failed.

But first, what I liked about the game:

What I liked about this game is that unlike other games, the actual image is of real life people and things. Before playing the game, my thoughts were that this game would be interesting because it would probably merge some aspects of real life images and the notion of game play in videogames together.

However, the interaction between the gameplay and the real life images fail because of the game’s inability to correctly use a POV shot. This game reminds me of the movie we saw because like the movie, the hands of the player just don’t match what we’d really see and so, this game then becomes a cheesy game (kind of like the movie we saw in class). So in the end, the interaction between the player and the other components of the game become really superficial and not worth playing.

But don’t take my word for it, try the game  yourself.

1 thought on “First Person Shooter in Real Life

  1. Professor Sample

    I agree: the game, while intriguing in concept, doesn’t really succeed. The game could conceivably be extraordinarily unsettling, but because of the mechanics, you’re conscious the whole time that you are playing a bad game. None of the immersive qualities Galloway attributes to FPS come into play here.

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