What DOES Make a Good Text Adventure Game?

While browsing through a few different Google searches about Interactive Fiction, I stumbled upon an article that delves into answering a question which I have been wanting an answer to since I found out about this genre of gaming (which was when we began studying it in class). The article is actually entitled “What Makes a Good Text Adventure Game,” and a link can be found here if you care to read it.  Personally, I have always been drawn to the video games which I consider to be the “best” of their genre or type, and therefore I was very interested in an answer what a good “IF” game is (since I am only just figuring out what the games are period). The article discusses how a large vocabulary, as well as the ability to enter enough words into the game to make things specific are extremely important to making a good game. It also talks about how “good error handling” is very important, as the author notes (and I have even found from my little experience in IF games) it can be very difficult to know what is wrong with the words that I am entering without specific instruction as to what is wrong about them. The article also mentions some generic aspects of gaming that IF games should have such as a compelling story line to keep the player interested, as well as for the game to run at a fast rate so that the player does not become bored with it (although the author says this is almost outdated due to the pace that current games run). After reading the article, I have gained a much better perspective about IF games, and how they compare and contrasts to other genres we have studied in what makes them a “good” video game.