Make or Miss

As 2 feet of snow piled up outside, I had nothing to do (well not really) but to play NBA Live 2009 on my PC. This game, which has no story and any new patterns for me to discover, still keeps me entertained day after day. As I ran a fastbreak, I pulled up to shoot a 3-pointer with Kobe. Swish!! After a while, same situation, same play, yet not the same result. This is nothing unusual about sports game, but having discussed game codes, game consoles and such, I paused to wonder what kind of complicated game codes must be behind this. All of a sudden I can see how game developers used geometry, advanced algebra and complicated probabilities to make this game such life-like. The codes for Pacman was about 1/4 of a page, and imagine how much coding required just to have a player running down the court while his shorts swayed from side to side. It also made me realize that the shots that I am attempting are all based on the player’s “artificial skills.” Realizing that kind of made the game boring and less exciting to play (not for long since I soon stopped thinking and continued playing). . The different aspects of the game are significantly realistic, however, no one can ever deny that its a game. Crazy dunks, weired fouls, and strange moves keeps the game a game. If the game became too realistic, then i dont think it would be as fun anymore. I am not talking about the graphics, which could always improve. I am talking about the way players act, the limitations of moves and probability that someone random making shots. If they become too realistic, then people would never substitute their key players and never really play the “simulation” they want to play.

As we discuss more and more about different genres of games, the games that I play on a daily basis are becoming more and more artificial andĀ academic. Taking about games provides great knowledge behind the scenes of games but affects how I play and enjoy games šŸ™