Portal

here’s my group’s organization
Coding
jokes
hacks
Development
Narbuncular Drop to Portal
Logic
Physics
Puzzles
level plans
Characters (audio and screen shot) (You, GLaDOS, Cubes, Turrets, Dead Guy)
Diegetic World (Graphics (surface texture), Typography, Ambient noise)
Story (Timeline, Aperture Science)
Interface
Platform
controls
Marketing
outside materials (Orange Box)
trailer
Valve-sanctioned merchandise
Alternate Reality Game ?
Response
fanmade (merchandise, costumes, videos)
reviews
awards
I’d suggest that we should make the exhibit less an exhaustive record of what Portal is, and more an explanation/exploration of why Portal is important.  This way, the exhibit is less of “Portal is cool!” and more of “this is why Portal is cool.”  I think it’s a lot more academic (examining gaming elements), useful (what Portal did well that you can do too), and interesting (this is why you like Portal).  Using this purpose we can narrow our focus (I’d suggest emphasizing how the Puzzels, Story, Graphics, and Marketing are important as shown by the incredible fan response.  Of course these other areas are important, but if they don’t directly relate to why Portal is special, we could refer to them in a couple sentences rather than devoting an entire collection to them.)
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1 Response to Portal

  1. Lauren says:

    I agree that we should focus more on analyzing why the game is important. I like your group’s five categories. Less is usually better when it comes to presenting material, so I think 5-10 exhibits will be enough without overwhelming viewers.

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