Tag Archives: seeker

“HOLY FIREBALLS OF SH%T!!”: Spacewar Explained

Upon reading the section of Kline’s “Digital Play” about “Spacewars,” two things appear problematic.
First, Kline et. al. approach the creation of “Spacewar” in a fashion typical of academics, upholding an argument the factual basis of which is shaky at best.  Perhaps it is my bias as someone immersed in the economics department at George Mason, but I am always skeptical when told that any given historical event “could only have come about in exactly XYZ conditions” (usually referring to the aid of government subsidy).  There must be some appeal to glorifying events as semi-miraculous, once-in-a-millenium opportunities, but I frankly don’t see it.  The authors appear intent on emphasizing that the developments in computer technology and application behind modern videogames were indeed such miracles, and that “it was only by building on and appropriating the technological foundations of [military-space research and the “playful ‘gift economy’ of hackers”] that industrial capital could launch itself from a Fordist to a post-Fordist regime” (Kline p. 2).
There is far more to be said here, but alas, it must wait for a later post, as the second problem is far more pressing: Kline’s article does not give me nearly enough information about Spacewars.  If any of you are intrigued about the intricacies of spacewars (and the subsequent games derived from it), here is the first part of a moderately humorous YouTube series which elaborates in style.  There is far more to the gameplay of the original Spacewars than Kline lets on.
(For whatever reason, when I preview my post the embed is nowhere to be seen, so I’ll simply post the url: http://www.youtube.com/watch?v=X58CdkLVr6A)

Gamers Anonymous

World of Warcraft Deprivation Syndrome

While this is obviously an extreme, it does present an interesting counter argument to Caillois. “There is no doubt that play must be defined a a free and voluntary activity, a source of joy and amusement…Finally and above all, it is necessary that they be free to leave whenever they please, by saying: ‘I am not playing any more.'” (Caillois 6)

There are two sides this video could be interpret ted in relationship to these quotes. First, that is does not go against anything Caillois has said because, while the boy is unwilling to leave his game, he could freely leave if he chose to. Being forced to leave is an entirely different matter.

The opposing side would be to say that this boy does not treat this game as an a source of joy and amusement (well, maybe but to a very perverse level) but rather as a sort of addiction. If this is the case, his ability to be free to leave comes into question. When does a game, and play turn from a game and play into something different ie;  an addiction, or a mundane routine to pass time (computer solitaire)?