The idea of Alternate Reality Gaming is quite revolutionary because it allows for cross-media interactions. Using emails, websites, and other communication mediums to put a story together give the games a life-like feel to them. Or is it considered a life which is game-like? The ability for these games encompass real environment, real people and realistic situations allows the game to have significant effect on the games. When I started reading McGonigal’s article, I was a bit skeptical about what she was saying. How can anyone even think about defining happiness with 4 concrete ideas? That is absurd and quite controversial. I was irate over about her idea, however I kept reading things made more sense. First of all there is no way any game can ever provide or even amplify “happiness”. That’s just what I believe. There is much more to this abstract word than we think. However, McGonigal is quite clear about the effect of games on gamers. The attributes and skill sets that she had mentioned in the article were hard to deny. ARGs are quite different in terms of gameplay and can allow gamers to develop skills and ideas to a different level.