After reading casual revolution I tend to disagree with Jesper on several points. First of all how he describes casual games. He states that casual games are meant to be played for only minutes at a time when a person is bored. The reason why disagree with this statement is because I don’t believe that gamers can be broken down into two simple categories. Although I do believe that the categories Jesper creates are valid I don’t believe that they are the only ones that are out there. There sites that are dedicated to putting out these casual games and I know some people who play these games are not hardcore gamers but will play these casual games for a lengthy amount of time. I find this a weird occurrence because many casual games that are designed can be played for significant amounts of time, although not as much as “hardcore” games.
Another point that I disagree with Jesper on is on how casual games are all upbeat and happy. I have seen several games on sites that set a very dark and foreboding atmosphere for their players. I have also noticed that when casual games have this dark atmosphere it tends to increase playing time. I can’t explain it but for some reason people would play longer if the plot of a game resembled “hardcore” games instead of the the light and carefree atmosphere that most “casual” games have.