Half-Life 2: Finding the G-man

I wrote briefly about this in a previous blog post, but my final project will be on Valve’s 2004 dystopian opus Half-Life 2. I will go in-depth about the storytelling techniques employed throughout the work, focusing on a few things like the lack of cutscenes in the game, the silent protagonist, and the role of the mysterious G-man. This is one of the defining games of the last decade, so it’s only fitting that my final project tackle it.

Obviously, Half-Life 2 is part of a series that includes a prequel and various add-ons, but I will focus on Half-Life 2 on its own as a singular entity.