Final Project

For my final project I am looking at Jason Rohrer's game "Cultivation". 
Rohrer developed this game to stimulate a non-violent conflict setting. 
The game will be interesting to analyze both as a videogame and as an art form/statement.
The trouble I am having right now is finding a balance between an analysis of core mechanics verus the "deeper meaning behind the game".
Also, playing the game may pose difficulties. There are no walkthroughs and I keep ending up in the middle of a lake with no way to get back to land...
Anyways, with so many different concepts and theories it will be difficult to decipher the most applicable ones. Only time will tell the outcome...