Disputed in Roger Ebert’s “Video Games Can Never Be Art”, Kellee Santiago has declared that videogames are in fact an art form. In light of recent readings, the following link illustrates Santiago’s philosophy as well as provides a super easy to understand diagram of core gaming:
Also, below is the website for “Casual Gameplay Design Competition 5”. Not all of the games featured match Jesper Juul’s basic elements of a casual game. See “Numbers Reaction 2”, for example. Comments and personal playing experience of this game has shown that the game is not necessarily “easy to play” in regards to usability, one of Juul’s elements. Do these games appeal to “stereotypical casual gamers”, as defined by Juul? Do they “sell to a casual audience”? Answers are, of course, subjective.
The really interesting part of the following link, however, is reading what changes the designer made to their game after reading given comments (“dRive” in particular). You can see how the game is becoming “more casual” or at least how it is changing in attempts to increasingly appeal to the casual gaming community.