Simon Penny Applied: The MW2 Controversy

Below is a link to a very contemporary, very relevant, and very controversial piece of “interactive entertainment” which may or may not support Penny’s argument.  If you are familiar with Modern Warfare 2 you might know it as the “No Russian” level.  Unfortunately, I cannot provide the level itself, so here is a clip:

http://www.youtube.com/watch?v=_rckkg2VuPQ

For those of you who don’t know, here’s the 2-second rundown: in the level “No Russian” you play as a terrorist leisurely strolling through an airport as your cohorts slaughter people left and right with huge machine guns.  Your participation is optional, but no instruction is given either way.  You cannot save the innocents or kill terrorists.

As you may imagine, the level was highly controversial and was removed from many countries’ versions of the game before release.  Even in the US version, likely the biggest  of all cesspools of decadence and gore warns the player beforehand that it may be disturbing and gives the option to skip the level entirely.  Naturally, different players have different reactions to such content.  Many were too disgusted to watch; others could care less; I for one laughed maniacally as soon as I realized what was happening and immediately took part in the slaughter.  To quote the controversy’s Wiki, “every [official] playtester chose to shoot into the crowd of civilians having received no instruction to do so, calling it “human nature”. Several players on IGN and Kotaku had stated doing the complete opposite when addressed with the level while having no prior knowledge of its existence.*”

Common objections to the level were that there was no recourse for the violence and no in-game expression of remorse or condemnation of the violence.  These complaints possibly imply that people need to be told that something isn’t okay and can’t rely on their own moral compasses, but they raise interesting questions nonetheless.  Having read Penny’s article, it’s unclear to me whether or not satisfying these complaints would solve the problem.  Penny makes it clear that these “training” devices instill reflexive responses that can be “different, even diametrically opposed” to the moral beliefs of the trainee.  Would including a condemnation in the game script eliminate (or at least reduce) the ability of such devices to train their operators?  Ponder away; your guess is as good as mine.

*http://en.wikipedia.org/wiki/Controversies_surrounding_Call_of_Duty:_Modern_Warfare_2