The Baron… the movie/visual videogame?

While The Baron is not a FPS, I think it would be interesting to see how the subjective shot and other POV shots could be used if the text-based game were in movie or graphic videogame form. In movie form, I think these various shots could more easily be used to give clues that the supposed protagonist is actually the baron – in theory, at least. Whereas games succeed because players have control, in a movie, the viewer would have no control over the change in POV, making it more effective when all of a sudden “you” see the baron’s reflection in the mirror. In my example, the audience would have to feel as if they are the main character, but, as Galloway described, movies of the past have faced many hurdles in attempting to tell a story in this way. While the general narrative would perhaps be successfully told, the audience would never really experience everything the “protagonist” experiences.

Similarly, I think there would still be hurdles if The Baron were translated into graphic videogame form, as I don’t think player control would aid in conveying the narrative in the same way – though it would help the player feel more like the baron since the player is the one actually doing all the actions. The game would have to deny the player the option of switching POVs, and perhaps instead have the POV automatically change during certain times in the game (for example, when you enter certain rooms or look at certain objects) in order to hint that the “bad guy” is actually you, the player. However, unexpected changes in POV (especially when going from room to room) might be too distracting to the player for it to be effective. But, if it were possible for The Baron to have a visual, “typical” videogame form, it would also be interesting to see if the visual form or the textual form would be more effective…

In all, thinking through this idea of translating The Baron to some kind of visual form brought me to Galloway’s main point in regards to subjective and other POV shots – where film fails, games succeed. Also, it is interesting to note that it seems like the visual videogame form might not tell the story as effectively as the movie form, which brings back the discussion about games and narratives…

One thought on “The Baron… the movie/visual videogame?

  1. Professor Sample

    This is a really interesting idea—to turn The Baron into a different genre of game. Linking up to one of Brandi’s points, I wonder using a change perspective (which is so often overlooked/underused in videogames) could play an important role in remaking The Baron as a more visual game.

Comments are closed.