Gamer or the Game

Music and sound effect in video games have evolved tremendously over the last few decades. This essay did an unbelievable job in explaining the importance of music in video games. I liked his idea of dissecting music to its chords to explain the effect. Music tends to act as a force of moving forward. It provides the aural sensation that adds to the intensity of the game. Imagine playing a basketball video game where there was no sound effect for the crowd or more importantly the “swish” noise. How lame would the game be? Music sets specific mood that allows the gamers to be in a flow where “self-consciousness disappears, perception of time is distorted and concentration becomes intense.” That is absolutely true. When different sections of a player’s brain is being stimulated simultaneously, in terms of motor skills with the fingers, activity of the auditory cortex, and visual cortex of the brain, the player will more than likely feel that they are in flow. In cartoons, and in video games, music and sound identify and distinguish one action from another. This way, gamers are more aware of what’s happening in the game as opposed to trying to figure out when a monster will appear around the corner. Music creates that suspenseful, serious, humorous or tranquil setting that keeps the game more engaging and provide an environment which requires the intense focus and the loss of the sense of real time. So this brings up my question about flow? What is flow? Is it the ability of game to stimulate the senses of a player to absorb them into the game or is the player’s ability and need to focus intensely and lose track of time to survive in the game. Basically, who is in charge of “flow?” The player or the game.