Music and videogames: A two-way street

Being a music minor, I have found our discussion of the ways in which music enhances videogames to be very interesting. The presence of music draws the player into the game and makes game play more exciting and worthwhile, as well as more memorable. However, the presence of music in videogames has also resulted in benefits for the music industry itself. This article discusses various music games such as Guitar Hero, Rock Band, and even DJ Hero. Additionally, it addresses the use of music in videogames and other mediums, which is actually helping the industry make up for losses incurred by decreased CD sales. Furthermore, in the spring of 2004, the composer Nobuo Uematsu joined the LA Philharmonic in a concert which featured Uematsu’s soundtrack for Final Fantasy. As that article also describes, an event titled Video Games Live was launched in 2005, in which the world’s finest orchestras performed music from popular videogames. Therefore, it is becoming increasingly obvious that videogames and their soundtracks have grown/are growing into a significant aspect of our country’s culture. Performance of videogame music has not been limited to professional orchestras, however, for various Youtube videos can be found of high school or college-level a cappella groups singing tunes from games such as Super Mario and Zelda. In that (somewhat long) video, it is interesting to note the audience’s quick recognition of the lyric-less melodies and the singers’ mimicking of the games.