…I also found the Galloway reading to be fairly digestible. I actually preferred it over most of the other readings we’ve done for this class (particularly the Koster book) because Galloway doesn’t BS around. He backs up his logic with specific references to other games, and I liked how he applied theories for analyzing more familiar mediums, such as film and computer software. It really put into perspective what video games are — while they are obviously similar to narratives, visual art forms and information systems, they also exist as their own separate medium which should be analyzed independently. My biggest confusions came from the more technical terms about game machines, and other vocabulary that Galloway used which was sometimes over my head. The occasional references to games I am unfamiliar with made me skim over certain passages, but they didn’t particularly confuse me, and I found that if I skipped over what I didn’t know, I could usually read on and Galloway would eventually clarify his point in a way that made more sense. Overall I think I got the gist of what he was trying to say, and actually came out with a better understanding about how to approach video game studies than I did after reading some of the other articles for this class.