Expressive Acts

“Firing one’s weapon is used interchangealby both to attack and to open doors. In fact, experientially these acts are equivalent:they both exert an expressive desire outward from the player character to objects in the world that are deemed actionable. That one expressive act opens a door and another kills a nonplayer character is insignificant from the perspective of gamic action” (Galloway 24).
Maybe I am interpreting ‘gamic action’ the wrong way but what I consider gamic action to be completing the mission, winning the level and the steps to achieve said goal. From this perspective I am having trouble seeing how these two actions do not affect the action. For instance, In Tom Clancy’s Rainbow Six and other similar games, if you kill a hostage then you fail the mission. By Galloway’s logic should there be no difference between killing the hostage and the terrorist? Galloway lost me here. Please help.