Pish Posh My Dear Aarseth.

The articles we read covered a bunch of topics, everything from violence in videogames not actually being violent game play but just a theme to artificial intelligence taking over with Pokémon to the warring hybrid that is the adventure game genre. The part of the reading I found interesting was the last point I mentioned: can adventure games ever be truly successful due to their conflicting goals.

The biggest argument against adventure games being a successful drama is that they have storylines that “would make a grade B movie” cringe.  In Aarseth’s article he argues that the most successful games of the Adventure genre are Myst and Deus Ex. I have played Myst and found it to be a boring game that had no relatable characters (or even characters for that matter). Myst was a very early adventure game as the genre all but died out after the release of Adventure. I agree that Myst wasn’t a great example of the iconic adventure genre, but I would like to argue that Aarseth’s article was written in June of 2004.

Fable is an adventure game that is unlike any before it, especially with the release of Fable III this year. The Fable games allow for, at least in my play, the ultimate adventure experience. The game doesn’t have a completely stagnant story line in which players just have to complete tasks along the way. In fable there are factors of corruption and good, love, riches, etc. There are a great deal of ways in which the player can alter the storyline to really make it their own. This so far seems to be the pinnacle of the adventure game genre. I would really love to see if Aarseth considers the Fable series to be as great of a disappointment as he did all the other games of the adventure genre.

One thought on “Pish Posh My Dear Aarseth.

  1. Professor Sample

    Part of the problem might be Aarseth’s labeling of games: for example, neither Myst nor Deus Ex really count as “adventure” games as I and many people define them. So Aarseth is really picking and choosing straw men for his argument. That said, we will be continually debating his point throughout the semester that stories and games are almost necessarily enemies of each other…

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