Worm Combat

Reading Montfort’s piece on Combat instantly made me think of a game I’ve loved since I was old enough to curl my fingers around a Playstation d-pad: Worms Armageddon, for PS1.   (screenshot)  The game is just your basic turn-based team strategy deal, but things Montfort discussed made me think of this game for a lot of reasons.  The innocent depiction of violence, the need for multiple players, the startling lack of required narrative and background story, and the effect changing only small aspects of the game (in this case, randomly generated islands to fight on) has on gameplay.

Seeing as this is a seeker post, I should provide online examples of this game.  I tried, but the results were horribly depressing; it seems Worms has spawned an unfortunately populous generation of abominations called “cute shooters”.  So instead I’ll provide a video of genuine gameplay.