It’s only fun because you’ve learned the pattern?

I feel as though a lot has been said about what games are and what fun is. We come to an agreement over the fact that games are fluid in definition and fun is an extension of the verb ‘to learn.’ The word fun is applied to games when we can ‘chunk’ some information about a game and learn a particular pattern to conquer a game and succeed.

We’ve seen these ideas come to life when we played the game “A thousand Blank Cards.” We created a game, chunked some of the rules and strategies that we could apply to the game, and played.

For some, the game was fun; for others, the game was of no pleasurable value. Thus, I wonder: what makes up a gamer? What makes the game for some and not for others? Is it simply the fact that a gamer has chunked more information about a game than another?\

I think not. Growing up I always had access to a video game console. I knew which controller buttons would make my character in a video game jump and which buttons would make my character breathe fire. I even knew of some codes in some of my brother’s (and my) video games to move onto the next level. Nevertheless, I never took a keen interest in video games. I think I chunked enough information about games, but the end result of chunking and playing was not groking. It was not fun.

So what really makes games fun if learning the patterns to win a game don’t leave you feeling satisfied about playing it?

I guess what I’m trying to ultimately get at is that I don’t think that games are fun because they make you learn the patterns to win a game. I think that there may be more to it.