After reading the two articles by Aarseth and Eskelinen I can not help but agree with the authors on how games and narratives fall into two distinct fields. This will continue to stay this way because of what each genre sets out to accomplish. Games can not be narratives because of the original intent. Games are played with a goal in mind. When I play Oregon Trail or Tetris I have a specified goal in mind to accomplish. In Oregon Trail the goal is to get a group of people to a settlement in the West successfully. In Tetris the goal is to line up the blocks so they fit together. Neither of these had in mind a goal of developing a plot nor does either of them need plot development in order to set this goal as the objective of the game. When I play Oregon Trail my goal is not to develop the characters in the game but rather to transport them. As Aarseth pointed out games are games and artistic elements are merely supports for the gameplay. Oregon Trail is still Oregon Trail without a narrative. Tetris is still tetris without a narrative. Games are measured on accomplishments. Narratives are not. The pursuit of an accomplishment figures into the identity of a game. There is pursuit of a goal every time one plays a game. Accomplishments, however, are not integral to the success or failure of a narrative or story. Because the intent of narratives and games are different the two genres will remain in their respective realms and attempts to merge the two will find little success.
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