Code Movie

While continuing to consider Hayles’ phrase, “Print is flat, code is deep,” I decided to closely examine the piece by Giselle Beiguelman entitled Code Movie 1.¬†Once again by taking a so called familiar piece of ground and making it unfamiliar to us, Beiguelman is commenting and playing with the fact that there is always more than meets the eye with the particular medium of digital literature. In the piece, approximately 20 seconds long, you watch a sequence of texts fly and move across the screen from one end to another in multiple different patterns and shapes. The text itself does not seem to make too much sense, other than the fact that it is moving around in a sequence of different letters and numbers in an artistic manner, with music playing in the background. Instead of being an interactive piece, you simply watch, as the title seems to indicate. It turns out that Beiguelman took a series of JPG images and a hex editor to view the code underneath, then used¬†Adobe Flash to make a movie out of it. While the movie does not have a specific narrative in particular, the goal of Code Movie 1 is clear: Beiguelman wanted to take the familiar aspect of JPG images (as to which ones she used I am not sure) and show not only that there is far more underneath, but that the material taken underneath can be taken and used as a new medium with familiar (Flash) techniques that we recognize. So while the movie itself doesn’t isolate the viewer completely because of the style of the movements itself, the actual content remains completely unrecognizable. Thus Beiguelman can create new mediums from objects that we often think are able to be grasped and understood (JPG images) by throwing it into a different but also familiar medium of the digital movie.