ENGH 376/508 (Fall 2012)
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Part I :: Platforms
Wednesday, August 29 (Week 1)
Wednesday, September 5 (week 2)
Concepts: technological determinism , media archeology, platform studies
Blogging: Critical Response (Group 1); Creative Response (Group 2)
Raymond Williams, “The Technology and the Society” from The New Media Reader (Blackboard)
Tarleton Gillespie, “The Stories Digital Tools Tell” from New Media: Theories and Practices of Digitextuality (Blackboard)
Lisa Gitelman, “Imagining Language Machines” from Scripts, Groves, and Writing Machines (Blackboard)
Mark Sample, “Platform Studies as Historical Inquiry ” from Play the Past (Online)
Ian Bogost and Nick Montfort, “Platform Studies: Frequently Questioned Answers ” from the 2009 Digital Arts and Culture Conference (Online)
In class: Edison’s novel notes , Edison’s to-do list , Edison’s Idea Notes
Wednesday, September 12 (Week 3)
Concepts: modularity , digital forensics , writing and materiality
Blogging: Critical Response (Group 2); Creative Response (Group 3)
Tara McPherson, “U.S. Operating Systems at Mid-Century: The Intertwining of Race and Unix” from Race after the Internet (Blackboard)
Matthew Kirschenbaum, “‘Every Contact Leaves a Trace’: Storage, Inscription, and Computer Forensics” from Mechanisms: New Media and the Forensic Imagination (Blackboard)
Jay David Bolter, “Seeing and Writing” from Writing Space (Blackboard)
Craig Mod, Post-Artifact Books and Publishing , The Digital↔Physical , Hack the Cover (Online)
In class: the MITH Vintage Computer Collection , Micropolis source code (e.g. scan.cpp and disasters.cpp ), download Hexedit , Mystery House Taken Over
Part II :: Literature
Wednesday, September 19 (Week 4)
Concepts: agency, interaction, immersion, hypertext
Blogging: Critical Response (Group 3); Creative Response (Group 1)
Janet Murray, “From Additive to Expressive Culture” from Hamlet on the Holodeck (Blackboard)
N. Katherine Hayles, “Print is Flat, Code is Deep: The Importance of Media-Specific Analysis” from Poetics Today 25.1 (2004) : 67–90. (E-Journal )
Noah Wardrip-Fruin, “Five Elements of Digital Literature” from Reading Moving Letters (Games and Playable Media site )
Scott McCloud, “The Infinite Canvas” (Online )
Explore Olia Lialina, My Boyfriend Came Back from the War (1996), Andy Campbell, Dim O’Gauble (2008), Jason Nelson, Promiscuous Design (2005), Horang, Bongcheon-Dong Ghost (2011), and selected works of electronic literature from Alan Bigelow and Dreaming Methods
In class: Jhave , Teleport (2006), Dreaming Method, Changed (2011), Alan Bigelow, When I Was President (2007) and In a World without Electricity (2012), Nick Montfort, The Girl and the Wolf (2001), Jason Lewis, Nine (2003), Alison Clifford, The Sweet Old Etc. , Scott McCloud, Zot! (2000), XKCD, Click and Drag (zoomable version ) (2012)
Wednesday, September 26 (Week 5)
Wednesday, October 3 (Week 6)
Part III :: data
Wednesday, October 10 (Week 7)
Concepts: database, algorithm, control
Blogging: Critical Response (Group 3); Creative Response (Group 1)
Lev Manovich, “The Database” from The Language of New Media (Blackboard)
Gilles Deleuze, “Postscript on the Societies of Control” from October , vol. 59 (Winter 1992) (JSTOR )
Roland Barthes, “The Death of the Author” from Image-Music-Text (Blackboard)
Jonathan Harris, We Feel Fine (with Sep Kamvar) and The Whale Hunt
Jason Nelson, Weather Visualizer and Conversation
In class: Mark Marino, Living Will (2012), Twine stories
Wednesday, October 17 (Week 8)
Concepts: mapping, distant reading
Blogging: Critical Response (Group 1); Creative Response (Group 2)
Roberto Simanowski, “Mapping Art” from Digital Art and Meaning (Blackboard)
Stephen Mamber, “Narrative Mapping” from New Media: Theories and Practices of Digitextuality (Blackboard)
Lisa Parks, “Satellite and Cyber Visualities: Analyzing ‘Digital Earth,’” from the Visual Culture Reader (Blackboard)
Charles Cumming, The 21 Steps (2008)
In class: Periodic Table of Visualization Methods ; The Secret Lives of Numbers (2002)
Wednesday, October 24 (Week 9)
Part IV: games
Wednesday, October 31 (Week 10)
Concepts: procedural rhetoric, documentary game
Blogging: Critical Response (Group 3); Creative Response (Group 1)
Ian Bogost, “Procedural Rhetoric” from Persuasive Games (Blackboard)
Ian Bogost, Simon Ferrari, and Bobby Schweizer, “Documentary” from Newsgames: Journalism at Play (Blackboard)
Selected videogames: Phone Story , Darfur is Dying , September 12th , Unmanned
Wednesday, November 7 (Week 11)
Concepts: countergaming, abusive game design
Blogging: All graduate students blog this week, either a critical or a creative response
Alexander Galloway, “Countergaming” from Gaming: Essays on Algorithmic Culture (Blackboard)
Douglas Wilson and Miguel Sicart, “Now It’s Personal: On Abusive Game Design” from Proceedings of the International Academic Conference on the Future of Game Design and Technology (Blackboard)
Selected games from Jason Nelson
In class: Syoban Action , 99 Exercises in Play , ROM CHECK FAIL
In class studio working on Digital Object
Wednesday, November 14 (Week 12)
Prototype of Digital Object Due
Wednesday, November 21 (Week 13)
Thanksgiving Week – No Class
Wednesday, November 28 (Week 14)
Rita Raley, “Border Hacks” and “Virtual War” from Tactical Media , pp. 31-107
Blogging: All graduate students blog this week, either a critical or a creative response
Selected videogames
Wednesday, December 5 (Week 15)
In class studio working on Final Project
Wednesday, December 12 (Finals Week)