Author Archives: Kaitlyn

Writing for Games

I was able to make three of the presentations for Tuesday’s conference, and I’m so glad I did. I’ll be going, fingers crossed, into the games industry as a game artist, but I’ve had a little taste of game writing … Continue reading

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Sex and Videogames

In chapter 15 of How to Do Things with Videogames Bogost touches on the controversies of sex in videogames. He touches briefly on the hidden sex scenes in Grand Theft Auto: San Andreas and Mass Effect, but then goes on to … Continue reading

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The “Zone” and Other Considerations

One of our First Readers this week tacked on a sixth characteristic to Jesper Juul’s five characteristics of a video game that determines its audience: motivation. The motivation, this First Reader claims, is to escape reality, and that can be … Continue reading

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The Subjective Shot

http://www.youtube.com/watch?v=b7deAygmfhA Above is a link to a portion of the 1934 Chinese silent film The Goddess. In its pivotal scene, there’s a switch to a shot (starting at 6:14) that employs the first-person perspective that puts the audience in the … Continue reading

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Past, Present, and Future in the Videogames Industry

One of the more interesting ideas that I pulled from Digital Play was the idea of media as “rear-view mirrors”, or “relying for content on old social contexts”. This, it is explained, is why Ping–Pong was more successful than Computer … Continue reading

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