Tag Archives: Maus

Teaching a Graphic Novel

In thinking about how I could teach a graphic novel, the first thing I realized is that the content of the text is an important factor in how I would present it to my class. Not all lesson ideas or approaches would be appropriate for all comics. (For example, considering the controversial content of Nat Turner, I wouldn’t introduce it in a lighthearted lesson, nor would I choose it as the first graphic novel I show my students.)

As I said in my blog post last week, I noticed a big difference in my own thinking about the content of Nat Turner vs. the way in which it is presented. I don’t think high school students would naturally separate those two aspects of the text, so it’s important that the teacher does so for them (as necessary) or (preferably) develops lessons that encourage students to do so on their own. To do this, the teacher needs to know his purpose in presenting the text (that sacred concept of backward planning). He has to consider his ultimate goal: Am I teaching graphic novel X because I want to teach a/any graphic novel or because I want to discuss the issue of X? (My initial opinion of Nat Turner is that it would be better used as a starting point in discussing the actual issue of the slave rebellion. I don’t think it would be as productive, with a high school audience, to discuss the physical presentation of the story—at least until after the genre had been introduced and dealt with using less controversial examples. Then, yes, full steam ahead with NT.) So the only real conclusion I’ve reached so far is that you need to know WHY you’re teaching the text in the first place. (I know–good teaching 101, right?).

Maybe I’ve over-thought Prof. Sample’s question by hashing out all this goal stuff, but I couldn’t start brainstorming until I’d set some parameters for my hypothetical lessons. But now, finally some ideas . . . If I were to teach a graphic novel, I think I’d want to find one that it is middle-of-the-road in terms of difficulty (i.e. not Nat Turner, but also not an Archie comic—no offense to Archie). I would want students to be able to differentiate between content and presentation, but also be able to examine both together (as in, why do you think the author chose to convey this message in this manner as opposed to in a more traditional form? It strikes me that Maus would be a great example to use when discussing both form and content together).

Bottom line, I think there’s a lot a teacher could do with any given graphic novel that would inspire students to think critically about certain aspects of the work (images, text, purpose, message, voice, plot, etc.). Here are a few ideas I’ve come up with:

  • Remove all text from the images (thought bubbles, captions, onomatopoeia) and then ask students to fill in their own captions. Students would have to support/defend their captions with textual evidence (in this case, image-based evidence). I’ve done a similar activity as a review of Macbeth, but the version I’ve done doesn’t really require critical thinking, only summarizing skills. The activity could vary depending on whether you’ve shown the students the original text beforehand—I can see it being worthwhile both ways.
  • Cut up a shorter graphic novel (graphic short story?) into pieces and have students reassemble based on their knowledge of story conventions (exposition, climax, falling action, etc.). This lesson would work well with a traditional short story unit because it would show students that the mechanics of stories are similar even when the final products look different. (You could then discuss why authors choose particular methods of conveying a story. How a short story is better/worse/different from a graphic novel, movie, song, etc.)
  • Slow down the reading of a longer graphic novel by giving students only short sections at a time. Study the sections one at a time, asking students to write about what they see, how this excerpt connects to previous sections, and how the story might play out after this point. After seeing all the sections, students could review their notes and evaluate how their understanding of the story changed, improved, or declined as they read more passages. (Now I’m thinking of reading log audits. I’m sure there’s a lot you could do with something like this.)
  • Ask students to translate a graphic novel into a written short story (or vice versa). Discuss the pros and cons of each genre, difficulties the students encountered, possible combinations of the two presentation styles, and so on.
  • Visually experiment with multiples storylines or narrative perspectives. One novel I teach uses a fragmented narration style that really confuses my regular 10th graders. I could ask students to represent different story threads by cutting and pasting panes from a graphic novel in different patterns or combinations. This activity would help visual learners in particular.

These are only “rough draft ideas,” so I’m really more interested to see what everyone else comes up with. I love hearing different perspectives and ideas because I always find something useful to bring back to my students. I hope we can compile a more comprehensive list of ideas and flesh them out as a class.