I think what's notable and important about Braid is how experimental it is–it's far from a gaming perfection, but I don't think anyone ever argued it as such. While I agree with everything you said about the “wall of text” distraction in your previous post, this seems a little exacerbated. Even Shakespeare had typos, but nobody's going to spend time or energy arguing that this ruins his literary merit or his status as one of the greatest author/poets in the English language. Regardless of Blow's trip-ups here and there, you can't really discredit his accomplishments at experimentation within the medium. Especially considering he was flying solo as he created the game.